All posts tagged with "Novorus Imperya"

Clockwork Empires June update: THE REACTIVATION OF ASSEMBLAGE 14538

A Clockwork Empires update has been awakened from its aeons-long sleep! We present for you:


This update will go live to every Clockwork Empires player via Steam!

We have also updated our Clockwork Empires: Development Progress Report!

(Don’t own the game? Clockwork Empires can be purchased on via Humble or from Steam.)

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Patch Notes:


  • Obeliskians! (What are they? Find out for yourself! It might take some digging.)
  • Foreign military units!
  • Massive save/load stability improvements
  • Deathwurm shoving

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Fishy Foreign Faction Missions

Players order their colonists around in the grand bureaucratic tradition by creating assignments which are claimed by workcrews with the appropriate filters toggled. This is all very appropriate, hierarchical, and Victorian. What about the other factions in the game, won’t somebody think of the Fishpeople, the Bandits, and the Foreigners?

The first goblin-level implementation of Fishpeople involved spawning a whole mess of ’em and giving them the desire to rush the player’s colony and murder everything in sight, human or cabbage. The second level implementation of this sort of thing saw Bandits spawn with a notion of a group that has a home camp. The improvement pass on this gave bandit gangs names, leaders, and connected the morale state of bandits to one another.

Worthy allies or anti-monarchist revolutionaries?

Worthy allies or anti-monarchist revolutionaries?

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