We put aside a couple days last week to come up with some ideas for Fun event sequences then implement them using the event arc structure managed by the Event Director feature (as discussed in the blog post on just that subject). So let’s have a look at an example of one such event – and how event arcs can lock buildings for Special Purposes.
So the colony’s carpenter has a problem. These things happen! There are various ways to solve it (and others problems like it). Determined Inaction is always an option, as is Making A Highly Inadvisable Decision. Sometimes you can call upon the services of one of the specialist offices to resolve the issue by doing a little work. Just so here with the Vicar.