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Booze, Madness, and Fiscal Responsibility

This was going to be about why you shouldn’t chug two bottles of hard liquor – and it still is, really. A matter of weeks ago, colonists in Clockwork Empires could (and would) drink to great excess when they were the least bit upset. Which is almost okay in a semi-grimdark Historically Accurate Frontier sense of things, but the point at which a colonist  knocks back multiple bottles of whisky is going too far, for lots of reasons, not the least of which is that we’d expect a normal human to have horrible alcohol poisoning after such a stunt. Plus the economic balance is uninspiring, considering the opportunity cost of making booze vs. bread (related, tangentially, to a re-balancing adjustment that doubled hunger growth).

Sure could use a drink.

Sure could use a drink.

So what’s booze to do in Clockwork Empires and how can it help my colony when it’s turning into a big mess? And how do cults work into it?

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