All posts tagged with "giant patch lists of doom"

Laundry Day

“When you find yourself in a hole, the first thing to do is to stop digging.” — Ancient Diggle Proverb

Today, I caught up on my sleep and did all my laundry. Small things, but necessary, especially if you have ever seen what three weeks of laundry looks like. I also started taking stock of the bug pile. So since you’re all wondering, here are some Mild Announcements.

– We have hired Chris Triolo to do some art for us; in particular, he will be providing us with a female hero for Dredmor (Something that I have always wanted) and a handful of new monsters. Chris has promised to “rein in his salty language”, whatever that means. Welcome aboard, Chris – and just remember: when the new hideous demons start killing people, it’s Your Fault. Chris will be working on these as soon as he gets some of his other contract work wrapped up, and we look forward to letting you all play Dredmor as a woman with massive eyebrows.

– We have gotten Valve to set us up with an opt-in beta program; particularily active community users, and general masochists, will be invited to participate in our Advance Patch Testing Program. More on this as soon as we get it set up.

– I now have a working Mac development environment of my very own, which means Mac users will be getting the same level of love as their Windows brethren from now on. (Linux users, we love you too. I hope to have some good things to say about this soon enough.)

– I now have a version of Dredmor that can test three hundred save games for compatibility in five minutes. (Seriously? This is the best thing ever.)

I have also gone through the bug and balance pile and have started working out what is going to get into the next patch. The following is a draft list of what we are planning to address, collectively, for 1.0.4. If your favourite bug or balance issue isn’t here, don’t worry – we are thinking about it, and we will address That Lame Skill You Really Want To Love eventually. I don’t have an ETA for when we will get through this list, but I will let you know. Real life – plus Company Drinking and Cigars on Saturday – will delay the start of work on this, so realistically I will start working on the next patch on Monday. The biggest issue towards getting this done in a timely manner is that, as previously mentioned, I am moving on the first of August. This, traditionally, means chaos, but it also means David and I will be sharing an office space again… and this can only mean more madness that will please the Elder Gods.

Ye olde Patch 1.0.4 issue list is below:

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Posted in Dungeons of Dredmor, Gaslamp | Tagged ,
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