Most everything on the game map can have resources harvested from it in one way or another (and we really mean another). Trees, rocks, crops, animals, people, Other Things. You combine these to make other things. The natural environment of your settlement determines what resources are abundant and what resources are not. If you settle on the Black Dunes of Whispering, expect anything to do with resources tagged “timber” to be a lot more relatively expensive. But look on the bright side, I’m sure there are advantages to living on the Black Dunes of Whispering. For example, lots of whispering. And bones.
All posts tagged with "food perversions"
Posted in Clockwork Empires | Tagged a meaty logistics simulator for everyone, Adrian Carmack's Flesh Temple, each of seven lucky children will receive a golden ticket to the sausage factory where they will be sprayed with blood and meet with horrible grinder accidents, eating tainted fishpeople steaks may cause a desire to walk into the ocean, edible plant matter strangely missing, exciting logistics, Fleshy's Steakhouse, food perversions, gathering but not hunting due to Vegan influence on project management, it takes a vegan to make meat glisten just so, let the art director teach you scripting you lucky person, longpork, next we discuss crimble, sawdust is perfectly acceptable fiber, squarepork is the Stahlmarkian treat the kids love, to the fleshmines!, vegan horror, you have to balance the meat levels between the silos of meat