All posts tagged with "earliest access"

Clockwork Empires: Earliest Access FAQ

Some questions and comments about tomorrow’s Earliest Access launch:

Q. “When will builds go out?”
A. “Roughly 10AM PST.”

Q. “The game crashed, broke, or otherwise did a terrible and monstrous thing. It is now sitting in my living room and hogging the couch, throwing empty beer cans at the cat. It has given me Ghost Neck, and many other diseases that we read about on your blog. What do I do? Who do I complain to?”
A. “If you want to submit the bug quickly and get back into the game, your best bet is the support form, which can (as of some time this evening) be found at ¬†Our forums also have a list of known bugs and we regularly check for new ones at

Q. “Is there OS X or Linux support?”
A. “Not for Earliest Access, no. We have unpolished, internal ports that are not ready for prime-time. We hope to have this up for the first or second incarnation of Steam¬†Early Access in August.”

Q. “What’s the ETA on save games?”
A. “Save games have a critical bug in them right now, which we are still hunting down. Micah has not moved from his desk for the past one hundred and sixty-eight hours and has now grown some kind of third eye in the middle of his forehead. Expect these to show up next week.”

Q. “In the eight hours since you invented it, Earliest Access has ruined PC Gaming forever! What IS THIS THING?! How do we know what to expect, and where should we go to understand what we’re buying?”
A. “An enormous project status page, clearly outlining all the work we have done in the past two-and-a-half years as well as the expected roadmap for everything going forward, can be found here.”

Q. “What are testers saying about the current state of the game?”
A. “The earliest build is best described as an occult cabbage-farming simulator with fishpeople.”

Q. “Are you fishpeople?”
A. “Blup. I mean, no.”

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