All posts tagged with "dungeons of dredmor"

I’ll just leave this here.

What’s coming to Dredmor in the near future? I’ll leave the answer to that question to frivolous hearsay and idle speculation. (Please, if you so desire, commence!)

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , ,
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Dungeons of Dredmor Halloween Costume Contest

Here’s how it works:

  1. Dress up in a Dungeons of Dredmor themed costume. Whatever you want, it should probably be way better than my idea there.
  2. Send us a picture of yourself looking totally awesome (email: contact AT gaslampgames.com). Or post a picture in the forums. I’ll even make a thread for the contest. It’ll be fun.
  3. We’ll choose a winner to receive a fabulous prize. Or winners. Or prizes. I’m kinda making this up as I go along, but we’ll certainly give you a spooky tomb with your name on it in the second level of the Dungeons Of Dredmor and maybe even a unique artifact item in the game for everyone to find. And maybe some more fun stuff…

Let’s say the deadline is November 8, 2011 — this gives you lots of time to confound your friends by dressing up for Halloween as something they’ve probably never heard of.

Posted in Dungeons of Dredmor | Tagged , , , , , ,
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Media Roundup: Dredmor podcast & Gaslamp interview

Dungeons of Dredmor on Roguelike Radio

The new podcast Roguelike Radio did an entire show about Dungeons of Dredmor, check it out here. (Or on itunes.)

It’s fascinating to listen to people speak very seriously about our game and hear them speculate about what we were thinking when we made this or that design decision (odds are, we weren’t; they’re mostly acts of animal desperation drawn from the lowest id before the conscious mind comes up with a post-hoc justification).

Anyway, we’d be foolish not to be inspired by plunder the thoughts a seasoned pack of roguelike players/designers have about Dredmor — to this point, I’m pretty sure I just heard a great mechanic to act as a foundation for a cheesecrafting skill.

Gaslamp Games interviewed by Gaming Irresponsibly

An extremely patient fellow over at Gaming Irresponsibly has posted interview with us online which we finally got around to fully answering; check it out here.

One wonders if we really ought to say the things we say in public. Then again, we did make Dungeons of Dredmor public and we all know how that turned out. I also have to wonder why Nicholas keeps trying to start a hip-hop style feud with Notch. Have you seen the size of that guy’s posse? Man.

Why are you still reading this? Go read that interview while listening to the podcast.

Posted in Dungeons of Dredmor, Gaslamp, Interviews | Tagged , , , , , , , ,
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So I hear you like a large interface

Here you may see a new display option for Dredmor's UI in the upcoming 1.0.6 patch. It's the little things.

Posted in Dungeons of Dredmor | Tagged , , , , ,
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Patch 1.0.4 Status & The Road Ahead

EDIT: Okay, final patch release date for 1.0.4 can now be confirmed as Tuesday morning – the morning of September 6th, 2011. We’re putting one last beta out even as I speak, and the actual release candidate will be sent to Valve over the weekend. Why are we doing this? Well, frankly, because it’s a very bad idea to ever release a patch on a Friday. That’s just asking for something to go wrong and for everybody to be frustrated over the long weekend. So go enjoy your last few moments with Dredmor 1.0.3, and throw some Lutefisk on the grill.  Next week, there’s a whole new Dredmor waiting for you. — N.

We’ve been fairly quiet on the blog so I figured I should fill everyone in on progress on various fronts. Let’s dive in.

Dungeons of Dredmor patch 1.0.4 status

We released the second iteration of the 104 to testers yesterday and it seems pretty stable. Lots and lots of small fixes, tweaks, and rebalancing plus a few new features (like the “digest” button), some new content, and some new achievements (pictured above).

There are also known smaller issues, tweaks, fixes, and new content that aren’t going into the 1.0.4 patch because we want to ship a patch sooner rather than never. We’ll push them to the next patch. Your patience in all of this is very much appreciated; we’re a tiny team.

We’ll try to assemble a comprehensive list of changes when the actual patch ships — this may be as soon as Friday, if all goes well.

Gaslamp Games & offices

Nicholas is moved to Vancouver and he and I are now set up in a shared office space – naturally, with a coffee machine running at all time. Expect crazy things. We’ll have to post a picture as soon as we remember to do so and aren’t all busy with this patch.

We’ve also got income coming in now so we can focus our efforts on Gaslamp (read as: Nicholas doesn’t have to sell his belongings to make rent).

Buying Dungeons of Dredmor via non-Steam distribution channels

Is a real thing that really exists and it’s up next on the to-do after patch 104 ships. Deals have been made and will be announced when the time is right.

Dungeons of Dredmor on Linux

Is also a thing that will happen after patch 104 (and of course requires the above non-Steam distribution channels because there’s no Linux Steam … yet?

Dungeons of Dredmor patch 1.0.5

Looks like it’ll be UI upgrades, some fun content, the usual round of fixes and rebalancing, and official/useful modding support seems likely. We’re aiming to fire off a patch every two weeks and I hope we get the process smooth enough to be able to do so. At the very least there won’t be delays like that between 103 and 104 (as that was due to a move and sorting out how we can actually pay ourselves).

The future of the Dungeons of Dredmor looks bright. Or dark and murky, if that’s what a dungeon is supposed to be. Whatever – point is that we’re getting on track with running a business and working out how to systematically patch (and work on Project Odin) in an organized manner without random stuff exploding. One step at a time.

If there’s anything else y’all would like to know feel free to ask in the comments and I’ll answer if I can.

Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , , , , , ,
35 Comments

So. Uh. Hi there.

EDIT: Today’s patch, while fixing the random crashes for some people, has added a new one for other people. We’re on it. Please keep sending us your broken save files too, especially if they were entirely produced *after* yesterday’s patch. — Gaslamp Games McManagement

Hi, everybody. We’re… a little overwhelmed, and also going about with large grins on our faces. Being #1 on Steam – even if we have been cruelly deposed (for now!) by the Curse of Cthulhu Saving the World – is quite the rush. We should ship games more often. Thank you all for your support and patronage; we’re looking forward to kicking it up to the next level.

We have fixed a few bugs that came out of the woodwork. The random crash bug is fixed, a save corruption bug is fixed (there may be more), the Infinite XP glitch is fixed, and the infinite-money-in-shop glitch has been resolved as well. We will be sending a patch off to Steam as soon as we have finished testing it a little more.

….

So how is everybody enjoying the game?

Posted in Dungeons of Dredmor, Game Design, Games, Gaslamp, Programming | Tagged , ,
73 Comments