Welcome back readers! Don’t be too distracted by all the cute animals – the most important point will be our comprehensive simulation of the economic transformation of the frontier enabled by the advent of industrialized production of barbed-wire fences. But first, one of the fascinating new additions to Clockwork Empires is this fox:
The new Clockwork Empires engine enables a visual fidelity and realism never before possible in indie games. These are all rendered in real-time in Maya but will totally actually be in the game once Nicholas is done with the entrenching system.
Our new fox model is taken from high-resolution scans of an actual Google image search for the word “fox”. Every detail is replicated by the talented Mr. Joseph Nejat.
We sat around drinking beer and thought really hard about bringing an actual fox into our imaginary motion capture studio but then realized that it’d be dangerous and probably illegal. So we just said “Do your best old bean! Pip pip, jolly good” to Mr. Chris Triolo and the Gaslamp partners all agreed that it turned out “pretty OK”, then drank deeply from steaming, tenebrous liqueur poured, wailing softly, from The Jars. We then turned into living shadow and were drawn toward the Astral Void, as Jupiter was aligned with the Moon in the configuration which most pleases Njibb’-Nor.
So, how about those fences!
Yeah, I know this is what you’ve really been waiting for: sturdy fences for demarcating socially-imposed divisions onto the land itself — provided by the producers of top-quality fencing at Mr. Sean “What, more bloody bricks?” Hamilton & Co. Environmental Goods Manufactory of 119 Industry Road, Cogsport-upon-Slue, Peatshire.