Just a small update for you guys today. We’ve been designing a lot. My hands are tired.
We’re starting to nail down the specifics of the inventory for starting up a settlement. A starting load-out is going to be required because, to be honest, you won’t want to start from absolutely nothing. I mean, maybe you could actually just start with one guy named Steve, with no tools, in the middle of the wilderness. But chances are he would be eaten by a carnivorous tortoise or starve before he’d manage to collect enough useful stuff from the environment to trade for an axe and actually make a half-decent go of things. Frontiers are dangerous!
We could just create a system where you have to punch trees to get lumber or go in the complete opposite direction and mandate that everyone start with all necessary tools and call it a solved problem, but both of these approaches have issues which leave them unsatisfying. The first sets a tone that makes it clear that you’re not in the real world; We want players to expect some more “real” consequences than being able to bootstrap New Cogstown from nothing. Starting with necessary gear is an issue because if your pickaxes break or are otherwise rendered unusable, you no longer have the ability to rebuild from scratch. Still, it should always be possible (albeit very difficult) to build up your colony from nothing.
If you do decide that you’d like to try foraging for rare specimens and trading them for settlement materials, traders will show up to almost every colony site with some degree of regularity to cart back your findings to the empire in exchange for some basic survival gear. Having only intermittent access to these services should hopefully motivate some hard and therefore interesting choices.
Beyond this, the default starting inventory will include a number of basic tools, materials, and machine parts to make your life easier, and these will be fashioned into some sort of starting fabrication area. Once more permanent and specialized structures are finished, it can be broken down and the parts can be taken to more permanent structures.
We also had a long discussion about how beds work and Mr. Whitman ate some really spicy tacos and couldn’t stop touching his eyes.
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… Annnnd today, the day of posting, Nicholas and Daniel have called in sick so now DAVID is writer of blog post! I drew a carpet texture, see:
I’m sorry to say that the Upper Class Carpet was not put on the short list of default starting items for new colonies. We could probably argue it in — WHO IS WITH ME?