As if today wasn’t exciting enough, we’re also releasing patch 1.0.11 for Dungeons of Dredmor – and we’ve put the game on sale for a fairly mad 70% off!
Brax is not pleased with this sale.
Buy Dungeons of Dredmor at 70% off! And the Realm of the Diggle Gods expansion, or the whole collection, or just pay 70% off nothing for the just-released free expansion pack (Which Must Be Named.)
There are also piles of mods available right now in the Steam Workshop for Dungeons of Dredmor!
Patch Notes Follow
Dungeons of Dredmor
- CORE: Astrology: Made it a generally more appealing skill line.
- CORE: Tinkering, Smithing, Alchemy, Wand Lore: Extended each crafting skill by one point, gave more passive bonuses.
- CORE: Re-arranged and rebalanced Fleshsmithing skill line. New skill order:
CORE: Zombyfycation is now an area-effect spell. Summon more Zombys.
FIXED: dodging a monster attack will no longer trigger hungry/thirsty diggle attacks, other onhits
FIXED: not-working Wand Lore bonus will no longer show up on artifacts.
FIXED: the deprecated wand lore tag is now, finally, dead. Long may it rest.
Made wands generally better, many effects now scale to Wandcrafting power
FIXED: Quest mob monsters spawning in walls, on things, generally causing a Ruckus.
FIXED: some issues with shopkeepers not appearing in the right area
FIXED: booze, food, consume buffs now work correctly; will not crash the game.
FIXED: Bolt Machines. We don’t know what this means, it just says “Bolt Machines” in our notes. Oh, well.
FIXED: attacking with a crossbow now correctly reduces the # of attacks on attack buffs.
FIXED: affectsCorpses flag now works correctly on most spells.
FIXED: Unarmed attacks now trigger, even if you have a crossbow.
CORE: Added code for YHTNTEP (You Have To Name the Expansion Pack.)
CORE: Added code to support Steam Workshop.
CORE: Do not let the user load save games with mods if they do not have those mods loaded when they create the save game.
FIXED: About a zillion crash bugs.
FIXED: dodging a monster attack will no longer trigger onhits
FIXED: Various zoo-related crashes.
FIXED: Thanks to the new XML Validator, all sorts of typoes and general things-probably-broken in XML now work as intended. All hail the Validator. (Thanks Todd!)
FIXED: Crafting UI autorefreshes when you open it.
CORE: Title screen re-exported without jpeg compression artifacts
CORE: Added splats for a bunch of monsters missing them.
CORE: Skills that should give lockpicks at start now actually give lockpicks at start (Burglary, Perception)
CORE: Reduced trap experience gain
- Knit Tissue
- Corpus Burst
- Miasmatic Putrefaction
Realm of the Diggle Gods
- Rooms: Added another two-lever choice room (so you don’t always know to choose the left lever).
- ROTDG: Piracy is now… more interesting.
- ROTDG: Piracy actually gives caddishness. For real!
- FIXED: A broken craft tool tag or two.
- ROTDG: Added splats for a bunch of monsters missing them.
You Have To Name The Expansion Pack
The Dredmor modding wiki is, in fact, real! Have a look if you're interesting in creating mods for Dredmor.