Patch 1.0.3 Update

EDIT2: Your old save games from Dredmor 1.02 almost certainly do not work with Dredmor 1.03. We apologize for the inconvenience. I’m pretty sure you’ll get an achievement for your pain, at least. — David

EDIT: Windows users, your patch is now live, but may have trouble on older saves. Β OS X users, we’re testing your patch now, and it might be up a little later, but certainly no later than tomorrow morning. The Changelog below has been updated to reflect the final last, few things that snuck in. — Nicholas / Daniel

First a quick reminder: today is the last day you can get Dungeons of Dredmor at 10% off – save all of fifty glorious cents. That said, onto the meat:

Some folks have been asking what the deal is with the promised 1.0.3 patch, so here’s the deal. The patch is done; I’m not adding any more code to it. However, we still have to give it a quick playthrough tomorrow before we can let it loose upon the world. This is to make sure that we haven’t added any more crash bugs, corrupted save games, or all the rest of it; hopefully this turns out to be a good strategy.Β  I would test it myself, but it’s now 3:30 AM in Victoria, and doctors keep telling me that I need at least four hours of sleep, preferably more. Foolish men of medicine, what do they know?

The 2X UI scaler has been moved to patch 1.0.4 (the next patch), as has in-client leaderboards. Doing the 2X UI properly – making it all pretty and stuff – is going to take at least another couple of days. I think, however, we have now taken care of most of the other major complaints. Here is the current, completed, changelog:

– Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
– Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.
– Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
– Fixed: crash that just sort of happened randomly to a bunch of people, but it’s fixed now.
– Fixed: merchandise flag not cleared when you go downstairs
– Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
– Fixed: Current Active Skill crossing over between new games
– Fixed: small sconce appearing where a small sconce should not appear in the bath level
– Fixed: knightly leap now operates in all correct chess positions.
– Fixed: shops spilling out of their rooms.
– Fixed: broken berserk description.
– Fixed: negative resistances meant that a monster would always damage you for that amount
– Fixed: ranged weapon resistances were operating using percentages, not flat values
– Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.
– Fixed: doors with wrong orientation connecting rooms.
– Fixed: Anvils of Krong spawning in hallways for no good reason
– Fixed: crash when killing Brax and then going back to loot the store.
– Fixed: auto-fill eats items if you have multiples.
– Fixed: BBQs/minifridges now maintain state across saved games.
– Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.
– Fixed: contents of Monster Zoo are still visible even after closing a door.
– Fixed: Dread Collectors (and probably some other stuff) spawning in walls.
– Tweaked values of Berserk skill.
– Tweaked “Duck and Cover” armour values.
– Tweaked Perception to be more useful.
– Nerfed “Obvious Fireball.” Obviously.
– Reduced Dread Collector Spawn Rate a notch.
– Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.
– A lot more filthy, awful tweaking.
– Permadeath now deletes your save game files on your death, as opposed to when you load the game.
– Added, and clarified, the warning text on the “Just Quit” button.
– Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
– Added the Auto-Looter 9000, by BraxCo.
– Added yet more warning text to the “Just Quit” button.
– Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode
is active.)
– Added support for total music disabling (via Steam parameter “-nomusic”.)
– Added fifty-three new achievements.
– Added some new crafting stuff.
– Added steak grilling.
– Added interface for key configuration.
– Added a Quick Sell interface for rapidly selling your loot to Brax.
– Added a credit for freesound.org (Thanks!)
– Rewrote the save game format so we can add items without breaking everything. (Oops.) (This may also break current save games, although we tried our hardest to make sure this isn’t the case.)
– Steam Overlay now works; run the game with “-opengl” as a parameter in the Steam Advanced settings to try this. (This is experimental.)
– WASD can now open doors and attack monsters. This is a toggleable behaviour.
– Smooth scaling is now saved between playthroughs.
– Added an XML based, human-readable configuration file to hold all the new options.
– Fun with Aqua Vitae.

Thanks for sticking with us while we put this together; we know you’re all patiently waiting. As soon as we’re confident that this will make life better, and not worse, we’ll push it out to you.

Posted in Dungeons of Dredmor, Gaslamp, Programming | 108 Comments

108 Responses to “Patch 1.0.3 Update”

  1. Slixor says:

    I currently have a save on my guy where as soon as I load, a buff wears out and I die.

    Is there any way to do anything about this? Or is it basically my own fault for saving and not checking like a dumbass.

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  2. Radek says:

    Thank You for all the hard work!

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  3. JonNik says:

    Great Fix list.

    Mac users too ? (I believe we still haven’t updated to 1.0.2)

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  4. Liam says:

    Just in case this message wont get read because I posted it on a old blog entry, ill put it here.
    Greetings to you all at Gaslamp games! After wanting this game since I heard about it, I was lucky enough to have a friend gift it to me on steam. I am a very big fan of this game, and in turn, the developers and community! I wish you all the best, and congratulations for making such a unique and great game. I found an exploit to actually get as many items out of a shop as you want, and you wont be punished, brax wont come after you or anything. Contact me on steam, my account name is Liams123. I would love to talk to one of you and tell you my thoughts as a long time Roguelike player and retro gamer, and findings like this exploit so they can be fixed when possible. Looking forward to all future updates!

    Yours sincerely
    A big fan, Liam

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  5. Deano says:

    Great patch! πŸ™‚

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  6. Pingback: Wot I Think: Dungeons of Dredmor | Rock, Paper, Shotgun

  7. K says:

    Looks great. “Quit without Save” should really be labelled “Suicide” though. I lost a character on floor 6 to that.

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  8. srulz says:

    How about dual-wielding bugs? Didn’t see it above..

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  9. Tyrell Plumb says:

    So when are we going to actually get to update the game? I just had an amazing run and lost everything due to a crash while hitting spacebar in brax’s shop to recharge my cooldowns.

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    • Tyrell Plumb says:

      sorry, that sounded a bit evil when i read it. not what I meant. I love the game. its just ARGGH. I thought the save not deleting til death had already been patched in for some reason, so when I gave it a REALLY good go and was doing superbly with a new build I put together with some research (hard in the beginning but ramps up in strength very nicely real quick, especially if you’re lucky on drops and shops in the beginning and dont run into 10 mobs your first room…)

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      • If you have a .DMP for this one, I’d like to see it. Send it to contact@gaslampgames.com please?

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        • Tyrell Plumb says:

          I’ve crashed doing other stuff since then, would that overwrite it?

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        • Tyrell Plumb says:

          specifically I had sold a ton of stuff and because of how your sell system works it stays in the room and on the floor after i move it from the pedestal, I had a ridiculous amount of crap in that store eventually.

          I was rapid fire spamming space + running back and forth for uh.. quite a while, stopping to summon spores to stockpile and to use the archeology ability that rerolls artifacts, to get better gear.

          I would really suggest a secondary method of selling that also destroys the items your selling, or puts them into some sort of sale container so they aren’t being tracked on the floor. Destroying would probably be just fine, people could still sell to the pedestals if they thought they might actually want their item BACK (though even thats pretty dumb, because your going to spend more than you get back, might as well dump it on the floor somewhere and save it that way).

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          • PaidPrinny says:

            Dragging and dropping items on top of Brax will prompt you to sell the item, instead of doing whatever it is that you’re doing. This is the only way I’ve sold items so far.

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  10. Sebastien Richer says:

    Thanks a whole lot, great product, please start working on a sequel as soon as you stop patching this one πŸ™‚

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  11. Noven says:

    It’s been a bit of a rough start, but fun all the same, and it’s good to see you working so hard and quickly on fixing and tweaking stuff for the better. Best of luck πŸ™‚

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  12. AtkinsSJ says:

    While you’re working on the UI, it’d be nice if certain windows, such at the skill tree, would be bigger when there’s enough room. At 1680×1050, I’m sure all 7 skills could be visible at once.

    I appreciate that this is feature-creep territory though. πŸ˜‰

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  13. Bluerps says:

    Nice! πŸ™‚
    Take your time. I think everyone agrees that a working patch tomorrow is better than a patch which breaks everything today.

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  14. Per Edman says:

    Wow, that is an awesome list of updates. I am positively giddy with glee!

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  15. Strygalldwir says:

    Awesomeness abounds! Just a couple of questions, preceded by things akin to statements:
    I’ve already beaten the game on elvishly easy and dwarven moderation with permadeath enabled, but the achievements for the permadeath variants haven’t been unlocked as they didn’t exist at the time. Is there any way for the game to pick up what has already come to pass and award these achievements retroactively?
    I loaded up a save where my character (who is now sadly deceased) already had maxed fungal arts skill and the achievement for having such skill didn’t unlock. Should it have done, or is the code for the achievement not written for such unlockings?
    Anyway, great work so far. Looking forward to playing some more…!

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  16. Aameldor says:

    I like this game, props. Few ui tweaks, which it looks like you are working on, and this game would be better then good; infact it would be doubleplusgood.

    Hopefully you are doing very well because of this, you deserve it.

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  17. Derp says:

    I hope you guys test out monster zoos with the new spell changes. I have a feeling you’re going to see one shotting every time you open the door. If that happens, you will need to rework it again.

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  18. Gamidragon says:

    Damn that’s a long list. Well done! This is one of the few games that I would keep playing and playing and playing and playing without any real content updates or anything like that (which you’ve said you plan to do!) I find it really impressive that you guys not only have created and released a very fun, interesting game but plan to support it and make it the best it can be!

    We need more developers like you.

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  19. tiptoes says:

    I’m a little worried about save games possibly not working – I’m kind of thinking I should get myself killed now :\

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  20. Bhruic says:

    I noticed the description says the crash related to using stairs was fixed “involving summoned pets”. Would that fix crashing using stairs if you didn’t have any pets? Because I had that happen to me in my last game, and I was completely petless (didn’t even have the ability to summon a pet).

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  21. OrDronus says:

    “- Nerfed β€œObvious Fireball.”” Noooo, I loved it so much! πŸ™‚

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  22. Leo says:

    Hello! Loving the game so far, great work on the patch. Would it possible in the next patch to make multiple skill activation notifications not stack on each other? For example: blackjack, sneaky shiv, liechtenauer’s overhau, magical effects on your weapon, etc. Right now it’s hard to see what is procing and what isn’t. Thanks!

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  23. Leo says:

    Woops I left out something, where is the just quit option everyone is talking about? When I open up the menu, I only see save & quit and save & continue.

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  24. saturnine says:

    10.4 hours since I bought it approximately 24 hours ago, and I’ll be glad to see this patch–or rather, my right hand’s index finger and my left hand’s ring, middle, and index fingers will be glad, I don’t think. Keep up the great work, guys! I really appreciate this.

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  25. Shmoozen says:

    Thanks for the awesome update! πŸ˜€
    And thanks for improving the “Just Quit” message for me. πŸ˜›

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  26. K says:

    Something else that bothers me: Fungus Farming is incredibly good. I have not tested everything yet, but it looks to be the best skill, by far. Yet there is a huge issue with it: It’s insanely tedious to use. Press a button every 30 steps to create spores. Click the tiny spores, apply to all corpses, wait four rounds, collect loot.

    Couldn’t it just be a passive that creates a shroom (and drops it into the inventory) for each monster killed? It’s identical in power level (one shroom per mob), but saves a lot on the boringness front. As for patches of dirt: Just make it happen when you walk over them, and don’t allow the same patch to be used again and again.

    And don’t anyone dare to suggest “it’s balanced because its disadvantage is the boringness”. That’s wrong on so many levels.

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    • Fungus Fan says:

      This is a really good idea. One patch of dirt basically equals infinite money if you’re willing to spend enough time, and while few are, it doesn’t change the fact that it’s an example of questionable game design that your idea would definitely fix. Could even make it a chance to grow on mobs/dirt based on your skill level to match the spores-per-search increase.

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    • Tacroy says:

      I had a similar idea in the forums: 20% chance per monster killed to have a mushroom grow on their corpse (you’d still have to pick it up, it shouldn’t magically appear in inventory), +20% per level of skill in Fungal Arts (so every corpse would generate a mushroom at the highest level). I think that would be much less tedious, and would have about the same effect.

      On the other hand, I don’t think that Fungal Arts needs to be nerfed; on the contrary, it only seems powerful because the other crafting skills aren’t up to par. Alchemy, Tinkering and Smithing all need boosts, not the other way around – and hopefully this patch helps with that.

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  27. Tyrell Plumb says:

    it got.. very laggy eventually. then it just closed without an error message. pure CTD.

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  28. doncorazon says:

    Awesome work – loving this game. Thanks so much!!!

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  29. Lokloklok says:

    Nice. Making the game better and better i see.

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  30. Velki says:

    Hmm. Any news on an improved minimap with markings for things like shrines and anvils? πŸ™

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  31. Serious Bob says:

    If you drop the item on the shopkeeper it gets removed.

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  32. Joe says:

    Hi, one of my saves is corrupt and when i try and load it it freezes and an error report comes up :/ any idea’s how i could fix this? Thanks, Joe :).

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  33. anon says:

    I lost 2 chars when accidentally attacking Brax on lvl2-3. A very nice weapon enchant that occasionally blinded and damaged everyone around me activated when I attacked a bat inside shop. Even though I killed Brax demons swarmed me quickly.
    Other time I used some aoe skill on myself instead of fungal spore creation and hit Brax.

    Good to see so many things made and more planned. Good job.

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  34. Freskal says:

    Hi!

    First, I love your game! Great job!
    Second, there is one thing that annoys me a lot. Every time I pick up an usable item and there is a free slot in the quick bar, the item automatically goes there. Could you add an option that would make every item picked up go to the inventory instead? I just don’t like random trash clogging up my quick bar and moving it back to the inventory is tiring. Thanks! πŸ™‚

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  35. JonNik says:

    Shouldn’t I be seeing a v1.0.2 on the lower left corner of the game’s main screen ? (just uninstalled and reinstalled the game just in case)

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  36. evan says:

    Achievements aren’t working for me, although I can see them on steam. The only one I’ve gotten since they were added is “I am not left handed”

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  37. KingAlbsy says:

    Updated my game, tried to load a game but it just makes the game crash. Anything I can do?

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  38. KGB says:

    Steam just pushed an update to me, so I started the game and tried to load the save. The game then crashes as soon as I click ‘done’. I zipped up the save and config and put it here: http://dl.dropbox.com/u/1167847/dredmor.zip
    Hope that helps you (and me ;)).

    Thanks for a fun game, that’s actually the first crash I’m getting and thus I even got an achievement for it. Nice πŸ˜‰

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  39. johnny cage says:

    My save game is broken πŸ™ nooo haha

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  40. Chris says:

    Same for me. Cannot load old savegames. πŸ™

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  41. KGB says:

    Found another bug on restarting: If you have an item at the cursor and click another item of the same type lying on the floor (in my case I picked up a sewer brew and clicked on another lying directly next to it) one just disappears. When I clicked it on another in my inventory I just had two there and none on the floor.

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  42. Brad says:

    Yeah the crashed save games thing is really annoying. Is this going to be fixed?

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  43. E says:

    I guess we can chalk it up to yet another way to die in a roguelike. Traps. Monsters. Stubbing toe on door. Patches.

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  44. piecewise says:

    So…you just broke my level 30 character with an update that barely does anything except for fixing bugs that really should have been ironed out before release.

    Thanks.

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  45. Nidhoggur says:

    I’m wondering about the dual wielding bugs. Apparently the defensive stat bonuses aren’t applied correctly (so I’ve never taken the skill).

    Has this been fixed?

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  46. mndlr says:

    Is it just me, or is switch click mode not actually switching click mode, but making everything act like shift+click? Shift+clicking an item still automatically puts it in my inventory with switch click mode, and so does regularly clicking something.

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  47. Superghost6 says:

    mmmhh I don’t like to be annoying but the game closes when I try to reload my perma-death going rogue account that was going pretty well :'( oh Krong, why hast thou forsaken us!!

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  48. Tekvorian says:

    Like other people above, all my save games are not loadable anymore πŸ™

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  49. erdos says:

    Does this fix the bug with the Mac OSX 10.6 version crashing when trying to load certain save games?

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  50. Overachiever says:

    It bothers me that despite getting 2 people to get the game by livestreaming it, I cant get the “Suddenly,” achievement.
    When I went to save the game, it crashed and I decided to go to bed for the night, thus no save file.

    I really hope there is another way to get it, and I hope it doesn’t require me to lose all my work again because of programming errors instead of my own idiocy.

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