What’s In The Next Patch

EXALTATIONS UNTO KRONG! While he cannot disclose any sales numbers, he is exceedingly pleased by sales of Dungeons of Dredmor, bringing Krong in all his glory to the masses (and also that slimy, good-for-nothing Lutefisk God.) Long has his anvil-shaped heart awaited this moment, and he thanks his chosen Mightily.

Nonetheless, he hears the people crying. “Krong,” they say, “why hast thou abandoned us? Our game, it crashes. Our game, it has small icons. Our game, it lacks keyboard binding interfaces, yea, and other certain necessities.” And Krong didst look upon his people, in their despair… and wept.

And lo, so it came to pass that Krong didst re-chain Gaslamp Games to their anvils, and Gaslamp Games has come forth in order to help the people. And lo, a great Patch came to pass upon the land, to be released Early Next Week.

What is in said patch? Krong is so very, very glad you asked.

The following bugs have been fixed:
– Fixed: Anvils of Krong spawning in hallways for no good reason
– Fixed: crash that occurred when moving up stairs or down stairs, randomly
– Fixed: Knightly Leap now covers the full span of Knight Movements.
– Fixed: shopkeepers doing odd things when picking up and dropping items after load/save
– Fixed: crash when using invalid missile sprites
– Fixed: merchandise not cleared when you go downstairs
– Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
– Fixed: Current Active Skill crossing over between new games
– Fixed: the bug with save games overwriting themselves if you have two characters with kind of the same name.

And the following new things shalt be added:

– Key binding interface.
– Automatic Saves in the Case of Crashes.
– Changes to how Permadeath works. We’ll now delete the file when you actually die.
– Auto-loot toggle.
– SHIFT-Click and Click Reversal Button. (Makes SHIFT-Click work like CLICK! Makes CLICK work like SHIFT-Click!)
– Rapid selling of items in the store, yea, by holding the SHIFT-Click button and smacking the inventory while standing in a shop.
– Fifty New Achievements
– Steam Overlay Support, yea, though it is Experimental and Requires your Graphics Card To Support OpenGL
– In-game Leaderboards, Yea, For Messing With Your Friends
– Steak Grilling
– Magnification of UI elements to TWICE their Size (Yea, Though We Know Not How Far We Can Get With This In The Allotted Time, Though We Are Working On It)

All Glory Unto Krong!

EDIT: There will be future patches. We’re not dealing with content and gameplay balancing yet because we want to get this stuff fixed. Likewise, we’re not turning on the Mod Support yet because we want to get the core gameplay fixed. Et cetera, et cetera.

Posted in Dungeons of Dredmor, Programming | Tagged , ,

92 Responses to “What’s In The Next Patch”

  1. Pingback: Dungeons of Dredmor Getting Major Patch This Week

  2. Eddard says:

    Really great and funny game. Besides the bugfixes some more crafting-recipes would be quite great. At the moment it gets a bit boring after a while (the crafting, not the hacking and slaying). Hail to Krong!

    { reply }
    • AdminDaniel Jacobsen says:

      Adding crafting recipes is the kind of thing we can’t wait to have time to do. Expect *something* as soon as we can get to it.

      { reply }
  3. Slixor says:

    Is there any hope at all of any sort of multiplayer action for this game?

    At the moment me and four of my freinds love this game and all play it every night on skype.

    It would be awesome if somehow we could give play together, or even do something as basic as give each other items.

    { reply }
  4. Zellogs says:

    Any idea how long until the patch hits? Eagerly awaiting it to start playing again =) lost 8+ hours of gameplay to crashes so I’ve been hanging out for the patch~! ty ^^v great changes

    { reply }
  5. Bluerps says:

    Yeah… isn’t it already “Early Next Week”? Or were you referring to the week starting with Monday the 25th?

    I’ve had a huge amount of fun with the game so far, but yesterday I’ve lost a nice character to the stair-crash bug. That killed my enjoyment of the game for the moment, so I would really like to have that patch. 🙂

    Ooh, and another question, unrelated to the patch: I’ve seen Total Biscuit’s Video and realized that the game never asked me to stay (because “the Diggles need you”) after I’ve hit “Quit”. What happened to that reference? I think, I would have died laughing the first time hearing that. 😀

    And since this comment isn’t long enough already (apparently) a general question: How long do you plan to add new stuff? Is it more along the lines of a few patches during the next couple of weeks/months, or do you plan to add new content in (semi-)regular intervals until further notice, like Minecraft or Terraria?

    … uhm … I mean Krong, of course. *cough*

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  6. Liam says:

    Greetings to you all at Gaslamp games! After wanting this game since I heard about it, I was lucky enough to have a friend gift it to me on steam. I am a very big fan of this game, and in turn, the developers and community! I wish you all the best, and congratulations for making such a unique and great game. I found an exploit to actually get as many items out of a shop as you want, and you wont be punished, brax wont come after you or anything. Contact me on steam, my account name is Liams123. I would love to talk to one of you and tell you my thoughts as a long time Roguelike player and retro gamer, and findings like this exploit so they can be fixed when possible. Looking forward to all future updates!

    Yours sincerely
    A big fan, Liam

    { reply }
  7. Pingback: Dungeons of Dredmor Getting Major Patch This Week | GameWorldME.net

  8. jimkricket says:

    So I’m playing in version 1.0.5, and for some unknown reason I cannot craft level 1 Smithing recipes even though I have the skill and it clearly says 1 at the Smithing stat location on my character screen. I have My Little Anvil Junior Smithing Kit.

    The game mentions that I’m not crafty enough. The skills I have taken are as follows: Swordplay, Shield-bearer, Berserker Rage, Artful Dodge, Master of Arms, Deadshot and Smithing. Four points in Master of Arms and two in Shield-bearer.

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