Meet the Team

It looks like much of the crashing is quashed (and that’s all up to Nicholas’ code-magic anyway) so I figured I’d waste time drawing a silly picture of a bunch of the folk who made Dungeons of Dredmor possible.

From left to right:

  • Nicholas: he is the master of code and creator of the original Dredmor project back in, what, 2005? He can be awfully English at times.
  • David: (that’s me!), art, content, and other silly stuff.
  • Daniel: handled much of the earlier gameplay code then became a rocket scientist or something and is doing a lot of the internal business operations and PR. The lutefisk thing is probably his fault.
  • Derek: Server-keeper, web guy; We panic and leave him voicemail when our servers crash and burn.
  • Chris: A driving force of Business Acumen, he gets the deals done.
  • Matthew: Sound and music guy. Maestro? Does that work? And did I mention you can listen to and/or buy the Dredmor soundtrack from him?

Oh, and because I neglected to include him in the picture, here’s a Dredmorified version of that punk “executive producer” Ben who filled the Steam scoreboard the day before the game came out to give all you new players a challenge to beat

Now you know who to blame.

We’ll get back to our scheduled Dredmor Bloggageddon featuring Actual Content Of Substance And Import once the release-week madness calms down a bit. Hope you’re all having fun! If you’re not, please fill our contact email inbox with the reasons why plus crash .dmp files and broken savegames.

Posted in Gaslamp | Tagged , , , ,
5 Comments

5 Responses to “Meet the Team”

  1. Riley says:

    Yay Matt!! A good friend, and an exceptional musician both in the physical medium..and also the digital. 🙂

    { reply }
  2. Geddoe says:

    There is a scoreboard for DoD on steam? How do I find it?

    { reply }
  3. JohnM says:

    Got my copy first day… I’ve already logged an embarassing number of hours… D:

    Best game evar?

    { reply }
  4. Matthew says:

    I love it! Hurrah for Gaslamp.

    { reply }

Leave a Reply to JohnM { cancel }

Your email address will not be published. Required fields are marked *