All posts tagged with "you will now attach gears to things"

Blood & Steam: A Clockwork Empires FPS

We have finally returned from GDC! (Except David, who, lacking the smartphone that, apparently, every other 21st century human possesses, is wandering around the Bay Area stopping only to sleep & quietly feed in secret Vegan Safehouses.) We had a great time (except for that one thing), drank with a lot of people, and went to a number of fascinating talks about new opportunities in the Free-to-Play gaming market on mobile, Android devices.

We were also able to sign some deliciously long-simmering business deals at GDC, and have secured additional funding for our work from various interested parties, including a Major Console Developer. As a result, we are uniquely positioned to fully leverage our suite of intellectual properties in the next-generation console and mobile spaces. In order to uniquely leverge our leverage, we have “revamped” Clockwork Empires in order to make it more suitable for next-generation consoles. Market-driven research, made possible by our new funding, has revealed that gamers don’t actually enjoy complex simulations or sandbox-based gameplay. Instead, they want two things out of their videogame dollars:

  1. To be connected with, emotionally, at an intense, raw, and devastating level that can only be made possible by next-generation consoles.
  2. Gears, possibly attached to turrets.

As you guys know, we at Gaslamp pride ourselves in taking a genre and putting our unique, zany spin on it. To this end, uh… let’s just do a press release.

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Dungeons of Dredmor Patch 1.1.2

EDIT: Steam is the first out the door with the patch, in the middle of the night no less. Huzzah! — Nicholas

Coming at you from all available angles: It’s a patch! 

Patch Notes

This should be up tomorrow morning on Steam, and trickling out across various other distributors as they get to it. (For some people it might be as late as Monday due to time zone changes, people taking the day off, the Pterodactyl Gods Festival, etc.) A collection of changes is below the cut.

A quick note regarding Desura: while Desura got correctly updated builds from 1.0.11 to 1.1.1 if you use the Desura client, the standalone builds didn’t get updated. This is due to a miscommunication between us and Desura about who puts them up; we’ll be putting up full builds on schedule for you from now on at the same time as we do the in-client uploads. Sorry for the incovenience. Many thanks to Andrew Ferguson for setting up our build machine so we can do this.

And now the changelog:

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Posted in Dungeons of Dredmor | Tagged , , , , , , , ,
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