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The Codebase of Elemental Evil

Nicholas usually played as Nicholas (race: Half-English, class: Coder, specialization: Graphics, favoured enemy: Writing Documention). But this week we brought the snacks and he got to be the Development Master. That meant the adventure was his pick. We always dreaded his week.

Sean (Half-Scot Artist, specialization: Environment) made coffee of blackest night. Cups filled and SVNs updated, The Gaslamp Games adventurers assembled at the table. Once everyone had quieted down and settled in Nicholas began as he always did. With dramatic pause.

… … …

“This week we enter The Codebase of Elemental Evil: A story of Clockwork Empires.” he intoned.

Tremble, mortals.

Tremble, mortals.

Daniel,  Viking dual-classed Executive/Programmer, spoke up immediately. “Dude, I don’t think this adventure will motivate team-building. We’ve got four artists, and since you’re DMing we’re down to just two coders. It’s inappropriate.”

Flustered, Nicholas responded “Well hang on! Joseph is sick this week so that’s just three artists, and David said he really wants to do this adventure.”

I chimed in: “Yeah, I mean I’m an Artist/Manager right now, but I’d like to multi-class one more time as a Programmer because the adventuring party could really use more gameplay abilities.”

Indeed.” said Nicholas portentously.

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