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Blood & Steam: A Clockwork Empires FPS

We have finally returned from GDC! (Except David, who, lacking the smartphone that, apparently, every other 21st century human possesses, is wandering around the Bay Area stopping only to sleep & quietly feed in secret Vegan Safehouses.) We had a great time (except for that one thing), drank with a lot of people, and went to a number of fascinating talks about new opportunities in the Free-to-Play gaming market on mobile, Android devices.

We were also able to sign some deliciously long-simmering business deals at GDC, and have secured additional funding for our work from various interested parties, including a Major Console Developer. As a result, we are uniquely positioned to fully leverage our suite of intellectual properties in the next-generation console and mobile spaces. In order to uniquely leverge our leverage, we have “revamped” Clockwork Empires in order to make it more suitable for next-generation consoles. Market-driven research, made possible by our new funding, has revealed that gamers don’t actually enjoy complex simulations or sandbox-based gameplay. Instead, they want two things out of their videogame dollars:

  1. To be connected with, emotionally, at an intense, raw, and devastating level that can only be made possible by next-generation consoles.
  2. Gears, possibly attached to turrets.

As you guys know, we at Gaslamp pride ourselves in taking a genre and putting our unique, zany spin on it. To this end, uh… let’s just do a press release.

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