All posts tagged with "dredmor"

Dungeons of Dredmor: The Game: The New Website

The new DungeonsofDredmor.com now exists in this world! And it’s new! And Brax would very much like you to buy things from it, why don’t you. The prices are absolutely subterranean! (In, say, a series of dungeons, if you will. We all got that? Good.)

Brax does not agree with Batty’s business sense regarding certain expansion packs.

In all, we’re quite pleased to finally have this all put together. You can buy the game from our distribution partners, including Humble, Steam, and Desura, or perhaps pick up an expansion, order up a t-shirt, the game soundtrack, or perhaps your very own adorable stuffed diggle who hates you so much, but not that much. For those of you who bought Dredmor during our placement in the Humble Introversion Bundle, you can now enjoy high-quality, DRM-free expansion packs purchased directly from us (well, via the Humble Store.)

Props to the good folks of Chestnut St. Pixel Foundry for doing the design (drop them a line if you have need of some sort of graphical design — they also did this site, gaslampgames.com, and the Gaslamp Games company logo). Props as well to our own Derek Bonner for doing the coding and smart server type things.

Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , , , , , , , , , , , , , , ,
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Oh Good! We’re on Sale Again!

It’s finally happened. We have seen the signs in the bones, and in the hearts of trees themselves. The augury is complete, and we have know the signs – and they know us.

The Steam Autumnal Sale is upon us, and Brax the Salesdemon has gone insane with MERCANTILE POWER.

Right now, Dredmor Complete can be yours for only $2.49.

Individual Expansion Packs can be yours for $0.74.

STOP HIM BEFORE HE CUTS PRICES AGAIN OH NO THE HORROR -

Posted in Dungeons of Dredmor | Tagged , , , , , , , ,
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Dungeons of Dredmor for Linux updates!

Dungeons of Dredmor is coming to Steam!  …Again!

First for Windows and Mac, and now, the fabled Linux client.  While the Linux client for Steam is still in a closed beta test, those who have access to it should now be able to purchase Dredmor for Linux (as well as a slew of other great games).  Also, of course, if you are in the beta and already own Dredmor on Steam, you should just be able to download it and give those Diggles what-for.

As ever, the Dungeons of Dredmor binaries available through Steam are DRM free, but if you would prefer some other means of procuring our exotic Linuxian delicacies, we are in the process of rebuilding the DungeonsOfDredmor.com website to include the ability to purchase all of the expansions (as well as a complete pack) through the Humble Store, also DRM free, and for every platform.  Because we love you guys. <3

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , , , , , , , , ,
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Conquest of the Wizardlands EP

Mr. Matthew Steele, musician & sound artist for Dungeons of Dredmor, has just released his Conquest of the Wizardlands EP featuring fresh-hot tunes from the latest Dredmor expansion pack Temporal Parod(y)ox and Diggle Hell is a Real (Swinging) Place.

Give it a listen on his bandcamp site and if you like what you hear, why not give the man a dollar for putting a little swing in your step?

(And be sure to check out the complete original Dungeons of Dredmor Soundtrack if you have not yet!)

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Meanwhile…

Over at ShouldBee, we understand that problems are getting steadily worse:

(Diggle Plush link is here! Limited edition Diggles w/David Artwork are still available! etc.)

EDIT: Now with fixed link that won’t trigger security key errors.

Posted in Dungeons of Dredmor | Tagged , , , , , , , , ,
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Two Small, Diggly Announcements

Two small announcements about the Diggle Plushie.

First, for those of you who are worried about international shipping – fear not! ShouldBee says it’s coming, and they will be setting it live as soon as they get back from PAX and everybody recovers from whatever variant of the death flu is going around this year.

Second, the first 100 people to order a Diggle Plushie will get, as an added bonus, an original sketch by a Gaslamp Artist Person (or me, if you’re very unlucky), on really nice, high-quality paper, signed by as many members of the Gaslamp crew that we can get to serviceably hold a pen.

Our operators are standing by.

Posted in Dungeons of Dredmor | Tagged , , , , , ,
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Diggle Plushies Pre-Order

Some of you may have noticed that certain people, including a Mr. TotalBiscuit, have been receiving the gift of Diggle Plushies at this week’s Penny Arcade Expo. That’s because, when we arrived at PAX, we were greeted with the following horrific, terrifying, nightmarish monster zoo:

If you would like in on this action, please consult the pre-order page provided here by the good folks at ShouldBee. We will have a more formal store announcement and links off of our website (and all that) later.

We have a few left at the expo. One of these guys could be in your hot little hands, as of tomorrow, if you show up at our booth wearing a Dredmor-themed costume.

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , ,
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Impending Patch Changelog

Greetings Dungeoneers! We’ve prepared an approximate list of the things going into this week’s bug-fix patch. The patch should be circulating through all the usual distribution channels some time next week; We’ll let you know when it happens.

CORE

  • FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension
  • FIXED: insurance fraud payout on dead corpses
  • FIXED: primary stats not being buffed by skills
  • FIXED: game now runs correctly on machines with international localizations
  • FIXED: aggressively regenerate levels when a level has been deleted from a save game
  • FIXED: instructions now included on Magic Box pop-up
  • FIXED: sight radius could not be decreased
  • FIXED: flickering up/down buttons in the skills tree
  • FIXED: phantom slots on skills grid
  • FIXED: crash clicking “next” on tutorial button
  • FIXED: at low resolutions, wizard key falls offscreen at 2x mode
  • FIXED: magic box could be exploited to steal from shops
  • FIXED: Steam overlay not working in -opengl mode
  • FIXED: missing expansion2 caused problems with expansion3
  • FIXED: spell points could result in negative mana
  • FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
  • FIXED: Confiscate Evidence allowed theft
  • FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
  • FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
  • FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
  • FIXED: item stacking problems
  • FIXED: buff stacking problems
  • FIXED: skill level is now actively checked when encrusting a weapon
  • FIXED: when we add a steam achievement, we also add the local achievement
  • FIXED: some local achievements
  • FIXED: transmuting monsters could repeatedly set off traps
  • FIXED: various other polymorphing monster crashes
  • Increased all monster perception values
  • Slightly nerfed first level polearm skill
  • Fixed polearm stance effects that weren’t firing
  • Made high level polearms harder to craft
  • “Platinum Ring” removed from Lucky Find spawnlist because it doesn’t exist
  • Radiant Aura, Magic Steel buff stacksize capped at 1
  • tweaked Healing Rain effect
  • tweaked This Root Shall Suffer to cause more suffering
  • fixed some random spelling and grammar
  • UI: darkened Krong popup dialog background to make icons easier to read
  • UI: darkened resistance & damage extension widgets to make icons easier to read
  • Master of Arms description updated to reflect chance of triggering “Suit Up”
  • removed unnecessary skill category tags
  • Tentacular Infestation bolt no longer infests you with tentacles when it hits others
  • Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked

ROTDG

  • fixed Helm of Threepwood artifact quality
  • enhanced the Broadside skill
  • added a new sound for Broadside

YHTNTXP

  • Ravens now make proper sounds
  • Mage’s Mana Maille buff stacksize capped at 1
  • all eruptors spawn fewer traps
  • Clockwork Knight: teleport animations removed from movement-based spells
  • Puissant Veil now hits enemies with magic damage when player is attacked

COTW

  • decreased monster charge attack damage (see: deadly Rutabagas of death)
  • Communist healing skill may now fire commie debuffs
  • Hammer and Sickle can be found in the dungeon
  • Hammer is now craftable
  • Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
  • Asp Empowerment buff changed to fire less commonly
  • damage scaling added to “Alien Weapon” skill
  • added special craftable Communist Armour & Helm
  • Bailout should now remove fiscal responsibility
  • Pyramid Scheme can now trigger correctly
  • Reform and Opening now actually pays out
  • gave minor passive bonuses to Tourist & Paranormal Investigator
  • added missing item definitions for Helm of Ultimate Knowledge and Shrat’s Helm
  • added four new high-level daggers
  • added some more Wizardlands so we don’t keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)
Posted in Dungeons of Dredmor | Tagged , , , , , , ,
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