All posts tagged with "bandits are australia’s most dangerous animal"

Clockwork Empires November Update: BANDIT ATTACK ON ‘FIGHTIN’ VICAR ZEDOCK WOODBURN’S FRONTIER CHAPEL

It is time once more for the monthly update to Clockwork Empires! We are now at v33, or as we like to call it, Bandit Attack On ‘Fightin’ Vicar Zedock Woodburn’s Frontier Chapel.

novemberPromoIllustration_final_small

This update will go live to every Clockwork Empires player via Steam!

Important note: the Clockwork Empires renderer got a huge overhaul. We encourage you to update your video drivers for Queen & Country.

We have also updated our Clockwork Empires: Development Progress report!

(Don’t own the game yet? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.)

MacOS and Linux users

OS X users: We thought we had it, but it turns out there’s one outstanding problem owing to having incorrect libraries being loaded – somewhere – for Lua. We’re still tracking this down, and will have this out as soon as we can.

Linux Users: We are still working on Linux support, which (as always) is waiting on us to fix a million references in the code base to case-sensitive filenames, as well as setting up the build machine to correctly dispatch Linux builds of the game (which have to be built with a special, hacked-together compiler) to Steam. Your patience continues to be appreciated.

Patch Notes:

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So That Happened.

GDC happened! And with it, some exciting announcements that we have been selfishly hoarding for people who deal in the trafficking of humans (to their websites).

Why hello there.

Steam Knight of Her Majesty’s 1st Armoured Guards Regiment reporting for duty.

First, we announced that we will be releasing Clockwork Empires in some sort of paid early access model this spring, with more details to come soon. We decided to run it this way a couple of months ago, but we’ve been discussing it internally for a long time. Clockwork Empires is just a good fit for the process. It’ll be a new experience every time you play it, and we can use the way that people are playing the game to inform our design priorities. Also we can sneak in stuff so if you pull up your game after an update some new and weird things can surprise you, and that’s awesome.

More importantly, we announced the Steam Knight, cleverly hidden in plain sight this whole time, who may be armed with a grenade launcher or one (or two) of a number of other gigantic weapons! There are turrets as well: the Minum Gun Turret (“what we have and what the fishpeople do not”), which can be deployed to protect yourself from waves of Eldritch horrors, crudely armoured bandits in the Grand Australian Tradition, as well as The Stahlmarkian Menace. There are some issues with them so we disabled them for the press build (take THAT press!), but we will soon fix the bug that allows every character in your settlement to sit in the same turret seat and never leave. Ever.

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