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	<title>Comments for Gaslamp Games</title>
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	<link>http://www.gaslampgames.com</link>
	<description>Indie games done right!</description>
	<lastBuildDate>Fri, 17 May 2013 19:23:08 +0000</lastBuildDate>
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		<title>Comment on A Day in the Life of a Programmer by David</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31640</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 17 May 2013 19:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31640</guid>
		<description><![CDATA[I don&#039;t want a rushed game but... Huuurry up!!]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t want a rushed game but&#8230; Huuurry up!!</p>
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		<title>Comment on A Day in the Life of a Programmer by Bluerps</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31636</link>
		<dc:creator>Bluerps</dc:creator>
		<pubDate>Fri, 17 May 2013 12:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31636</guid>
		<description><![CDATA[Just wanted to add my voice to the people who care.

Also, congratulations for getting your paper accepted!]]></description>
		<content:encoded><![CDATA[<p>Just wanted to add my voice to the people who care.</p>
<p>Also, congratulations for getting your paper accepted!</p>
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		<title>Comment on Designing Combat for Clockwork Empires by DV</title>
		<link>http://www.gaslampgames.com/2013/05/01/designing-combat-for-clockwork-empires/comment-page-1/#comment-31626</link>
		<dc:creator>DV</dc:creator>
		<pubDate>Thu, 16 May 2013 23:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5451#comment-31626</guid>
		<description><![CDATA[Ha. This reminds me very much of Dwarf Fortress - now THAT is some interesting combat (if you can stand ASCII - this game is just beautiful and I don&#039;t mean to compare &#039;graphics&#039; at all).

The feeling of having your little guys go running to their deaths or running screaming for safety under their own steam (no pun intended) is actually so much more fulfilling than dragging a box around a group of dudes and right clicking somewhere it&#039;s ridiculous. Star Craft is actually a little outdated in terms of squad AI in that the units have a tendency to just do only what you tell them to and shoot things that come close.

The idea of the officers having an effect on their men is also good, depending on leadership qualities. Automated micromanagment of troops, too? Like a guy who&#039;s been in ten battles and missing an arm... he more grizzled?
And what about wounds? Just 100 hitpoints and they&#039;re out or will there be the potential for targeted crippling and the errant headshot to derail everything?

Leaving it open to take punitive action against ineffective officers would also be nice.]]></description>
		<content:encoded><![CDATA[<p>Ha. This reminds me very much of Dwarf Fortress &#8211; now THAT is some interesting combat (if you can stand ASCII &#8211; this game is just beautiful and I don&#8217;t mean to compare &#8216;graphics&#8217; at all).</p>
<p>The feeling of having your little guys go running to their deaths or running screaming for safety under their own steam (no pun intended) is actually so much more fulfilling than dragging a box around a group of dudes and right clicking somewhere it&#8217;s ridiculous. Star Craft is actually a little outdated in terms of squad AI in that the units have a tendency to just do only what you tell them to and shoot things that come close.</p>
<p>The idea of the officers having an effect on their men is also good, depending on leadership qualities. Automated micromanagment of troops, too? Like a guy who&#8217;s been in ten battles and missing an arm&#8230; he more grizzled?<br />
And what about wounds? Just 100 hitpoints and they&#8217;re out or will there be the potential for targeted crippling and the errant headshot to derail everything?</p>
<p>Leaving it open to take punitive action against ineffective officers would also be nice.</p>
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		<title>Comment on A Day in the Life of a Programmer by Jakub</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31623</link>
		<dc:creator>Jakub</dc:creator>
		<pubDate>Thu, 16 May 2013 18:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31623</guid>
		<description><![CDATA[Thanks for another technical post, I love reading those. Takes me back to when I implemented my own shdowmaps as well, it makes such a big difference for depth perception and overall immersion  / believability of the world.]]></description>
		<content:encoded><![CDATA[<p>Thanks for another technical post, I love reading those. Takes me back to when I implemented my own shdowmaps as well, it makes such a big difference for depth perception and overall immersion  / believability of the world.</p>
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		<title>Comment on A Day in the Life of a Programmer by SangerZonvolt</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31610</link>
		<dc:creator>SangerZonvolt</dc:creator>
		<pubDate>Thu, 16 May 2013 11:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31610</guid>
		<description><![CDATA[Is it jsut me or is that turtoise quite large? 
Also: Does that mean we can expect videos of the engine in motion any time soon?]]></description>
		<content:encoded><![CDATA[<p>Is it jsut me or is that turtoise quite large?<br />
Also: Does that mean we can expect videos of the engine in motion any time soon?</p>
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		<title>Comment on A Day in the Life of a Programmer by <img src="http://www.gaslampgames.com/wp-content/themes/gaslamp/images/gaslamp_14x14.png" alt="Admin"><b>Nicholas Vining</b></title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31607</link>
		<dc:creator><img src="http://www.gaslampgames.com/wp-content/themes/gaslamp/images/gaslamp_14x14.png" alt="Admin"><b>Nicholas Vining</b></dc:creator>
		<pubDate>Thu, 16 May 2013 04:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31607</guid>
		<description><![CDATA[Erm, shadows should be blurrier, not sharper. Gah, not enough sleep this week.]]></description>
		<content:encoded><![CDATA[<p>Erm, shadows should be blurrier, not sharper. Gah, not enough sleep this week.</p>
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		<title>Comment on A Day in the Life of a Programmer by <img src="http://www.gaslampgames.com/wp-content/themes/gaslamp/images/gaslamp_14x14.png" alt="Admin"><b>Nicholas Vining</b></title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31606</link>
		<dc:creator><img src="http://www.gaslampgames.com/wp-content/themes/gaslamp/images/gaslamp_14x14.png" alt="Admin"><b>Nicholas Vining</b></dc:creator>
		<pubDate>Thu, 16 May 2013 04:04:07 +0000</pubDate>
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		<description><![CDATA[Correct! You get the Graphics Star.

Shadows should be sharper, but soft shadows - real soft shadows - mean a higher number of samples taken from the shadow map. That means more hardware taps per pixel you want to illuminate. We can up that, but there&#039;s a speed issue. Right now it&#039;s 9-tap PCF; I will probably add support for upping that to 16 and 25 taps for more blurring and softness.]]></description>
		<content:encoded><![CDATA[<p>Correct! You get the Graphics Star.</p>
<p>Shadows should be sharper, but soft shadows &#8211; real soft shadows &#8211; mean a higher number of samples taken from the shadow map. That means more hardware taps per pixel you want to illuminate. We can up that, but there&#8217;s a speed issue. Right now it&#8217;s 9-tap PCF; I will probably add support for upping that to 16 and 25 taps for more blurring and softness.</p>
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		<title>Comment on A Day in the Life of a Programmer by Bropocalypse</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31605</link>
		<dc:creator>Bropocalypse</dc:creator>
		<pubDate>Thu, 16 May 2013 01:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31605</guid>
		<description><![CDATA[You know, I have to say, those super-sharp shadows kind of bother me, actually. Light diffuses a bit more than that, doesn&#039;t it?]]></description>
		<content:encoded><![CDATA[<p>You know, I have to say, those super-sharp shadows kind of bother me, actually. Light diffuses a bit more than that, doesn&#8217;t it?</p>
]]></content:encoded>
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		<title>Comment on A Day in the Life of a Programmer by Darren Grey</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31604</link>
		<dc:creator>Darren Grey</dc:creator>
		<pubDate>Thu, 16 May 2013 01:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31604</guid>
		<description><![CDATA[Good to see you have this nailed. So many AAA games have awful looking shadows (I&#039;m looking at you, Skyrim) so it&#039;s good to know the plucky indie company found a good solution :)]]></description>
		<content:encoded><![CDATA[<p>Good to see you have this nailed. So many AAA games have awful looking shadows (I&#8217;m looking at you, Skyrim) so it&#8217;s good to know the plucky indie company found a good solution <img src='http://www.gaslampgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on A Day in the Life of a Programmer by Bropocalypse</title>
		<link>http://www.gaslampgames.com/2013/05/15/a-day-in-the-life-of-a-programmer/comment-page-1/#comment-31603</link>
		<dc:creator>Bropocalypse</dc:creator>
		<pubDate>Thu, 16 May 2013 00:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5527#comment-31603</guid>
		<description><![CDATA[Tortoise survivalists, huh. Makes sense, what with the camo colors and having a helmet-shaped body.]]></description>
		<content:encoded><![CDATA[<p>Tortoise survivalists, huh. Makes sense, what with the camo colors and having a helmet-shaped body.</p>
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