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	<title>Comments for Gaslamp Games</title>
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	<link>http://www.gaslampgames.com</link>
	<description>Indie games done right!</description>
	<lastBuildDate>Sat, 25 May 2013 02:16:12 +0000</lastBuildDate>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by Chainlinc3</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31735</link>
		<dc:creator>Chainlinc3</dc:creator>
		<pubDate>Sat, 25 May 2013 02:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31735</guid>
		<description><![CDATA[Is that the same as debugging/troubleshooting?  Or is it something far more exciting?]]></description>
		<content:encoded><![CDATA[<p>Is that the same as debugging/troubleshooting?  Or is it something far more exciting?</p>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by Robert Tseng</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31734</link>
		<dc:creator>Robert Tseng</dc:creator>
		<pubDate>Sat, 25 May 2013 01:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31734</guid>
		<description><![CDATA[Windowless Demesnes&#039;s: because when you are inside, you should be inside, and if you pine for the outside you should go stand outside.  And do remember to close the door, you are letting the outside inside.

;)

Glorious outlines for the outline god!]]></description>
		<content:encoded><![CDATA[<p>Windowless Demesnes&#8217;s: because when you are inside, you should be inside, and if you pine for the outside you should go stand outside.  And do remember to close the door, you are letting the outside inside.</p>
<p> <img src='http://www.gaslampgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Glorious outlines for the outline god!</p>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by Skyknight</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31732</link>
		<dc:creator>Skyknight</dc:creator>
		<pubDate>Fri, 24 May 2013 19:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31732</guid>
		<description><![CDATA[...So some people grew up &quot;enjoying&quot; the TASTE of charcoal? I don&#039;t know if this is a result of low-key water filtration, or yet another example of how a good chunk of the Empire&#039;s homeland has fallen into Polluted Wasteland territory. (Fun thought: Is the Empire open to the idea of multiple kinds of progress? For instance, you could measure progress on an XYZ graph, and you want all three axes on the positive side. And then you could argue that while the Empire is doing fine on the Y axis, the Z axis is still on 0, and the X axis is plummeting into the FAR negatives...I just worry that the Empire&#039;s idea of a Perfected World wouldn&#039;t look too dissimilar to Cybertron.)]]></description>
		<content:encoded><![CDATA[<p>&#8230;So some people grew up &#8220;enjoying&#8221; the TASTE of charcoal? I don&#8217;t know if this is a result of low-key water filtration, or yet another example of how a good chunk of the Empire&#8217;s homeland has fallen into Polluted Wasteland territory. (Fun thought: Is the Empire open to the idea of multiple kinds of progress? For instance, you could measure progress on an XYZ graph, and you want all three axes on the positive side. And then you could argue that while the Empire is doing fine on the Y axis, the Z axis is still on 0, and the X axis is plummeting into the FAR negatives&#8230;I just worry that the Empire&#8217;s idea of a Perfected World wouldn&#8217;t look too dissimilar to Cybertron.)</p>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by <img src="http://www.gaslampgames.com/wp-content/themes/gaslamp/images/gaslamp_14x14.png" alt="Admin"><b>Nicholas Vining</b></title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31731</link>
		<dc:creator><img src="http://www.gaslampgames.com/wp-content/themes/gaslamp/images/gaslamp_14x14.png" alt="Admin"><b>Nicholas Vining</b></dc:creator>
		<pubDate>Fri, 24 May 2013 19:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31731</guid>
		<description><![CDATA[Not yet. But there are... things... in right now. (I&#039;m debugging shooting them currently.)]]></description>
		<content:encoded><![CDATA[<p>Not yet. But there are&#8230; things&#8230; in right now. (I&#8217;m debugging shooting them currently.)</p>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by William</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31728</link>
		<dc:creator>William</dc:creator>
		<pubDate>Fri, 24 May 2013 17:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31728</guid>
		<description><![CDATA[Damn, was so hoping for a glimpse of an Elder Horror.....]]></description>
		<content:encoded><![CDATA[<p>Damn, was so hoping for a glimpse of an Elder Horror&#8230;..</p>
]]></content:encoded>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by JJcoolPants</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31725</link>
		<dc:creator>JJcoolPants</dc:creator>
		<pubDate>Fri, 24 May 2013 15:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31725</guid>
		<description><![CDATA[I just found this game yesterday, and I&#039;m already super excited about it. Keep up the good work]]></description>
		<content:encoded><![CDATA[<p>I just found this game yesterday, and I&#8217;m already super excited about it. Keep up the good work</p>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by OddProphet</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31723</link>
		<dc:creator>OddProphet</dc:creator>
		<pubDate>Fri, 24 May 2013 09:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31723</guid>
		<description><![CDATA[Got a new laptop SPECIFICALLY for this game, but I have no idea if it will be enough.  God have mercy on the men who sold it to me if I can&#039;t run the game.]]></description>
		<content:encoded><![CDATA[<p>Got a new laptop SPECIFICALLY for this game, but I have no idea if it will be enough.  God have mercy on the men who sold it to me if I can&#8217;t run the game.</p>
]]></content:encoded>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by Bropocalypse</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31720</link>
		<dc:creator>Bropocalypse</dc:creator>
		<pubDate>Fri, 24 May 2013 04:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31720</guid>
		<description><![CDATA[Oh, whew. The update was a day late and I thought the world was coming to an end. I guess you guys are making up for the fiasco some weeks ago when you accidentally updated on Tuesday instead.]]></description>
		<content:encoded><![CDATA[<p>Oh, whew. The update was a day late and I thought the world was coming to an end. I guess you guys are making up for the fiasco some weeks ago when you accidentally updated on Tuesday instead.</p>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by Tyler</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31716</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Thu, 23 May 2013 21:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31716</guid>
		<description><![CDATA[I love the vomit, blood, and skulls....

No really, I do, I do...
 
It&#039;s just, well if it wouldn&#039;t be to much trouble, could we get the vomit in Cornflower Blue? and, well maybe a nice string green stripe pattern on the skulls?]]></description>
		<content:encoded><![CDATA[<p>I love the vomit, blood, and skulls&#8230;.</p>
<p>No really, I do, I do&#8230;</p>
<p>It&#8217;s just, well if it wouldn&#8217;t be to much trouble, could we get the vomit in Cornflower Blue? and, well maybe a nice string green stripe pattern on the skulls?</p>
]]></content:encoded>
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		<title>Comment on May Technical Status Update: Building Interiors, Workshops, Outlines, Hidden Work by Chainlinc3</title>
		<link>http://www.gaslampgames.com/2013/05/23/may-technical-status-update-building-interiors-workshops-outlines-hidden-work/comment-page-1/#comment-31715</link>
		<dc:creator>Chainlinc3</dc:creator>
		<pubDate>Thu, 23 May 2013 19:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gaslampgames.com/?p=5544#comment-31715</guid>
		<description><![CDATA[&quot;roof geometry&quot;
That makes me giggle an inordinate amount.

As far as building interiors go, I am extremely pleased by this development.  It was something I&#039;d been sort of wondering about but had assumed would be too bothersome to implement.  So, huzzah for pleasant surprises!

Will we be able to garrison buildings?  Like, if a squad is ordered into a building, will they try to use windows as firing positions, or will they just mill about in the living room until the cultists come knocking at which point they all start milling out the door?  Because I&#039;m kinda sorta really hoping for the former.  &gt;_&gt;]]></description>
		<content:encoded><![CDATA[<p>&#8220;roof geometry&#8221;<br />
That makes me giggle an inordinate amount.</p>
<p>As far as building interiors go, I am extremely pleased by this development.  It was something I&#8217;d been sort of wondering about but had assumed would be too bothersome to implement.  So, huzzah for pleasant surprises!</p>
<p>Will we be able to garrison buildings?  Like, if a squad is ordered into a building, will they try to use windows as firing positions, or will they just mill about in the living room until the cultists come knocking at which point they all start milling out the door?  Because I&#8217;m kinda sorta really hoping for the former.  &gt;_&gt;</p>
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