Category Archives: Modding

Dredmor Expansion: “You Have To Name The Expansion Pack” screenshots

You have to name the expansion pack tomorrow because You Have To Name The Expansion Pack is launching tomorrow! What will you name the expansion pack tomorrow, June 5th, when You Have To Name The Expansion Pack is released?*

* Admittedly, this is a rhetorical question. Feel free to share your expansion pack name in the comments though. 

To repeat: You Have To Name The Expansion Pack goes live tomorrow!

… and if you’re on Steam, so does the Dungeons of Dredmor Steam Workshop.

Neat-o!

Let us take this moment to review the features during this super-fun review! Gaslamp Games takes no responsibility for conniptions caused by experience of super-fun.

4 new skill-lines: Defend the queen with your steam-powered mechanical might as the Clockwork Knight, discover and utilize uniformly dangerous devices as the Rogue Scientist, use rocks to kill people the way nature intended as the Battle Geologist, and be a wizard that really wishes they were a warrior, with the skill that features one of the most ridiculously over-scripted spells in the game thus far, with Warlockery.

So I heard you like skills.

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Free DLC & Steam Workshop support: June 5, 2012

It’s not quite as soon as we originally expected, but you can’t rush these sorts of things. A free DLC pack is like a relationship – it’s, um … this analogy is going nowhere. But if you really can’t wait, feel free to join in on the ongoing patch and DLC beta through our IRC channel.

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Free DLC for Dungeons of Dredmor: You Have To Name The Expansion Pack

Gaslamp Games is quite pleased to announce a free downloadable content pack for Dungeons of Dredmor that we’ve put together with the cooperation of a handful of the Dredmor community’s top modders. To wit:

As with everything we do, we're completely serious about the name.

Expanded Features

  • Steam Workshop; mod integration with Steam! We’re turning it on! It’s Steamy!
  • Battle Geology, a wizard-like warrior skill with earth-shattering consequences by the terribly mysterious Null (how mysterious? terribly.)
  • Clockwork Knight and Rogue Scientist, a pair of crafty steampunk skill lines by the too-clever-by-half Ruigi
  • Warlockery, the wizard skill for wizards who would rather by warriors, by the utterly mad Essence — he wrote over 500 lines of xml for one spell.
  • A mess of twisty little rooms, all different, created by the deranged architect our mortal speech renders “Bergstrom“; The geometry is all wrong.
  • And to inhabit the renovated Dungeons of Dredmor we’ve summoned a pack of new monster variations dug up by one FaxCelestis, from the existentially troubling Poorly Cloned Hero to the lofty Diggle Rocketeer.
  • Naturally there are some new items and other such nonsense happening which you’ll have to discover on your own.

You Have To Name The Expansion Pack for Dungeons of Dredmor will be released very soon — We just need to do a couple rounds of testing and hook up all the Steam Workshop internet-pipes. If you would like to participate in the beta have a wander through our IRC channel.

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Patch 1.0.10 Changelog

EDIT: We totally forgot to mention that we’re PC Gamer’s Indie Game of the Year for 2011. Yeah. Oops. In celebration, we drew a wallpaper which they’re putting up at some point in the near future; we’ll host it over here as soon as they give us the go-ahead.

Gaslamp News

We have outgrown our offices, and are moving again! As previously briefly mentioned, the new offices have a spiral staircase and remind Daniel of the Ghostbusters (no pole though… yet). I interviewed for a job in this building eleven years ago, back when Black Box Games was still an independent studio and before they were purchased by EA. The thought of now renting an office, for Gaslamp, in the same building … is a little mindblowing.

I also have a giant mechanical clicking keyboard of doom now. It’s extremely noisy, and everybody else in the office hates it. I love it.

Dredmor News

Now that things are a little more organized on the Odin front, and now that our days are no longer a giant sink-hole of meetings and job interviews, we’ve found some time to finish pushing that patch out the door. A beta should be floating through the IRC channel any day now; at that point, we’ll have a week of testing, and then we will push everything to Steam, Desura, and the Humble Bundle. The current changelog is below the cut, as well as a handful of Odin teasers.

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Community Spotlight #4

Hi everyone! The format for this week’s spotlight is a little different because I wanted to showcase a very proficient modder, Essence. He’s had it a long time coming, namely for his Essential DoD 1 and 2 mods which add 6 different skills to the game.

I will describe each of them briefly since there would be way too much to talk about for one post. If you want the details of every ability I suggest you go to Dredmorpedia, all six are featured there.


Bushido is probably the most Warrior-oriented of the skills. It’s designed to help melee characters survive the later levels and as such, it’s all about defensive buffs and self-healing. Here you even get some stackable buffs when getting hit, like Into The Jaws of Death, which stacks all resistances 66% of the time when you get hit.

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Community Spotlight #3

Hey everyone! It’s modding time again. I wanted to touch up on some older mods this week and will be doing so as well in the next weeks, but Ruigi surprised us with a new masterwork that deserved immediate mention. And that is…


Runecaster

“You’re very scholarly, you also make runes.”

Runecaster is a wizard skill that combines crafting with spell casting. You create runes out of mana, which you then combine with the n-Dimensional lathe to create runewords. These runewords are throwing weapons that cast a spell when hitting enemies/the ground.

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Community Spotlight #2

Hi everybody, it’s modding time again! Last week I talked about a few melee/crafting mods, so it’s fair to delve in sorcery this time around. These are two skills I enjoyed playing with because they add variety and support to existing magic options.


Wind Magic

“You are the master of all winds in the sealed off underground dungeon with no access to the sky.”

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