Category Archives: Gaslamp

GASLAMP VR: The Future Of Indie Gaming

April 1st, 2014 — Gaslamp Games, Inc., independant game developers and makers of the critically acclaimed Dungeons of Dredmor, formerly deep in production on Clockwork Empiresare pleased to announce an exciting new direction for the studio. ”The future of gaming is here,” said Gaslamp Games Technical Director Nicholas Vining, pausing a moment to pull a slug of whiskey. ”We’re going to build VR the indie way.”

Look into the face of the FUTURE OF GAMING. Do you see it yet? Keep looking! KEEP LOOKING UNTIL YOU SEE IT.

Look into the face of the FUTURE OF GAMING. Do you see it yet? Keep looking! KEEP LOOKING UNTIL YOU SEE IT.

Fully embracing cross-platform compatibility, the GASLAMP VR development prototype rig is carefully constructed from three iPhones and an Android. “The Busted Up Old iPad Taped To Your Arm peripheral is a feature we’ve been exploring for the so-called ‘power-users’ I’ve been hearing so much about on the ‘information superhighway’ ” explained Gaslamp Games CEO / Studio Director Daniel “Burning Hand” Jacobsen as he stroked a perfectly white Persian cat. ”We decided that market disruption required a radical pivot to synergizing our core competencies with partners in cloud space,” he continued, addressing a corner of the office filled with stacks of shipping foam and a sad-looking umbrella.

{ read this article }

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Happy Holidays!

This year has been exciting, hasn’t it? We did an enormous quantity of game development, we blogged about it, and we released our first ever trailer (and launched a website!) for Clockwork Empires. Even better, builds are trickling out of our factory of fun, albeit in rough and unfinished states.

2014 promises to be even more exciting. Now, however, we collapse in a heap on Christmas and prepare for the new year by exploding forth in a blaze of regenerative energy – exactly like Doctor Who.

A Very Diggly Christmas by Joseph "Rockwell" NejatSo, yes – we’re taking a week off. Normal blogging service will resume in January. Please enjoy your Festive Jars, and remember to consume Selenian fungal spores responsibly this holiday season.

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Go Forth and Monetize!

Digglakis

Gaslamp Games Inc. hereby gives permission to ANY third party to use images and sounds from Gaslamp Games Inc.’s video game Dungeons of Dredmor in “Let’s Play” videos, reviews, or any equivalent content on YouTube (www.youtube.com).

If you do choose to use images or sounds from Dungeons of Dredmor on a video, we hereby request that you include the following copyright notice:

“Copyright © 2013 Gaslamp Games Inc., www.gaslampgames.com”

This authorization is given if the video is monetized or contains advertisements or other commercial goals.  You don’t have to, but if you do, hey that’s cool.

If you make a whole lot of money playing Dungeons of Dredmor, and buy yourself a tasty beverage, we hereby request that you say “Skol” before drinking it one time.

Furthermore, if you are affected by administrator removal of content which you have made due to the inclusion of Dungeons of Dredmor content in a video, please contact us at contact@gaslampgames.com so we can work with YouTube on your behalf.

(Also, we’ll include Clockwork Empires in this statement when it’s ready for the world, and when the world is ready for it.)

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Help us raise money for children’s hospitals!

Today we’re working with a bunch of other indie game developers to help a charity called Extra Life raise money for children’s hospitals. If you could contribute $5 or $10 it would mean a lot to us.

The donations are going to Seattle Children’s Hospital by way of the Children’s Miracle Network (and if you are in the US you get a handy tax deduction form thingy)

http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=58321

We’re going to be playing Crusader Kings 2 on our stream, which will start at 5pm PST, you can catch us on Twitch.tv, and we’ll be our handsome and charming selves.  See you on the twitch channel!

http://www.twitch.tv/indiemegabooth

Edit: Wow, we’re terrible at Crusader Kings 2. And at taking care of children in Crusader Kings 2. But we’re great at beards. Help make up for our terrible medieval child-rearing in the 11th century!

Edit #2: In case you missed it, you can see the archived stream of us flailing about in Medieval Denmark here. We’re on for about the first hour there.

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A Day in the Life of a Programmer

The programming team codenamed our current milestone El Dorado after the mythical city that doesn’t really exist. Most of the stuff that we have been doing towards El Dorado… well, it isn’t ready yet. Also, a lot of it is systems which are transparent to the user (networking, refactoring, serialization, etc.) It’s all important, but it’s not glamorous. We should, however, have a few interesting things to show next week. We (well, mainly Micah) wrote up some of the work that we did on our threading and messaging system, and submitted it to an academic conference; I am pleased to report that HotPAR ’13 (the Usenix Hot Topics in Parallelism conference) decided to accept our paper, which will be presented at some point in June. I should figure out when that is…

So instead of the big Technical Status Update, which we’ll probably do next week, let’s look at a very small slice of life that makes a big difference. A lot of people ask me what it’s like doing game development, as a day-to-day process as opposed to the big picture; this is a good example of what it’s actually like on a given day, what graphics programmer thought processes are like, and so on and so forth. Also, I’ve included the picture of a tortoise next to a pile of ammunition that David refused to last week.

{ read this article }

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PC Gamer Interview

The good folks of PC Gamer have posted a very long interview with us, filmed while we were at GDC a few weeks ago.

You will note at the end that we give a new, intended approximate release date. We’ve decided to push our intended release date for CE back a bit, from “late this year” to “early next year”, around February/March 2014. Simply put, this is a large game and we need more time to do a good job of it and make it fun. (Also, we don’t want to compete with a bunch of console launch dates.) We hope you guys understand, and we promise the game will be better as a result.

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GDC!

David, Nicholas, Mr. Dykstra and I were down in San Francisco for the annual Game Developers Conference (as you may have noticed from our impressively slapped together post from last week), and we thought it might be cool to give you guys a little bit of an idea what that’s like, why we were there, and what happened.

{ read this article }

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Dungeons of Dredmor: The Game: The New Website

The new DungeonsofDredmor.com now exists in this world! And it’s new! And Brax would very much like you to buy things from it, why don’t you. The prices are absolutely subterranean! (In, say, a series of dungeons, if you will. We all got that? Good.)

Brax does not agree with Batty’s business sense regarding certain expansion packs.

In all, we’re quite pleased to finally have this all put together. You can buy the game from our distribution partners, including Humble, Steam, and Desura, or perhaps pick up an expansion, order up a t-shirt, the game soundtrack, or perhaps your very own adorable stuffed diggle who hates you so much, but not that much. For those of you who bought Dredmor during our placement in the Humble Introversion Bundle, you can now enjoy high-quality, DRM-free expansion packs purchased directly from us (well, via the Humble Store.)

Props to the good folks of Chestnut St. Pixel Foundry for doing the design (drop them a line if you have need of some sort of graphical design — they also did this site, gaslampgames.com, and the Gaslamp Games company logo). Props as well to our own Derek Bonner for doing the coding and smart server type things.

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