Author Archives: Nicholas

Happy Maddening Doom-Laden Holidays from Gaslamp Games!

Last year, at about this time, I was on a bus somewhere on Vancouver Island, when Daniel called my cellphone. “You know,” he said, “everybody who downloaded the new expansion pack has suddenly found their game overrun with Giant Pink Scorpion Diggles and it’s totally unplayable.” I ended up fixing that bug, and putting up a hotfix, from a Starbucks in Ladysmith. At some point, somebody from the IRC channel – I never found out who – ended up tracking down which Starbucks I was working from, and arranging for somebody to buy me coffee and scones, to the bemusement of a very puzzled barista who had never seen this sort of thing happening before. That was the year that Christmas was cancelled, but it was kind of okay, really, because when neat stuff like that was still going on: when perfect strangers from the Internet were being very understanding about things screwing up and were stalking you to find where you were and buy you pastries – well, what more do you need in your life?

You remember moments like this as a game developer. And you also resolve to never schedule your holidays in the middle of release schedules ever again.

Now, it’s another Christmas – a year later. It doesn’t seem like a year ago that we were about to release Realm of the Diggle Gods; it seems like aeons ago. What a year it’s been. Things seem to have been overshadowed a bit by the announcement of Clockwork Empires, but somewhere in here we also managed to release two Dredmor expansion packs (You Have To Name the Expansion Pack and Conquest of the Wizardlands) as well. We have moved offices twice, and have grown the company from a handful of overworked lunatics and burnt-out biomechanical researchers in a sequence of increasingly desperate squalid basements to a motley gaggle of fourteen employees and contractors, working out of an office that doesn’t actually have people screaming outside the window every day. (It does, however, have an ominous sink.)

We have a modding community for Dredmor now, which continues to produce nifty things to this day. We also now sell stuffed Diggles, apparently. (Have you bought yours yet?) We have given talks at major conferences about what we are doing – Daniel at Penny Arcade Expo, myself at Casual Connect – because apparently people like what we do and want to learn about it. We have exhibited at a trade show for the first time ever, and have been on the cover of PC Gamer with a six page article about us and our work in it.

In short, it’s been an absolutely ridiculous year. We couldn’t have done it without you, our valued customers and loyal audience, who seem to gleefully put up with all our wacky shenanigans. As always, we thank you for your support, and we are glad to have you along as a part of it.

But now, we must rest. The Ur-sleep has come upon us. We are taking a break at the offices – shutting down the fleshy pods, tucking them into their nurting jackets of bubbling ooze, and letting the massive flywheel in the generator slowly come to a grinding halt. Soon, the offices will fill with the cryogenic suspension foam and… er, yes. That.

Please enjoy your doom-laden holidays, and remember to bathe in the light of the maddening solstice rays in a responsible fashion over the holiday season. 2013 is going to be amazing.

Weekly updates on Clockwork Empires will resume in January.

Posted in Games, Gaslamp | Tagged , , , , , , , , , ,
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Dynamic Music

You will be glad to know that we all survived a) the Gaslamp Games Christmas Party, and b) the Snowpocalypse in Vancouver, with only minor cases of frostbite and damage to clothing. However, this has made today’s blogpost a bit on the late side and we apologize. People have wanted to hear about this for awhile, so as a special treat – let’s look at Clockwork Empires’ dynamic music system.

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , , ,
20 Comments

Technology Status Update

It’s been awhile since we checked in with the programming side of things. I put out a call this morning asking “what would people like me to talk about?” Interestingly, the main thing was the UI, and how we’d make it Not Awful. We’re not talking about the context-sensitive UI because we haven’t worked out all the details yet, but we’re working on it. Instead, let’s talk about the general state of programming.

So what have we been up to over in Programmer Town?

{ read this article }

Posted in Clockwork Empires, Game Design, Programming | Tagged , , , , , , , , , , , ,
25 Comments

Oh Good! We’re on Sale Again!

It’s finally happened. We have seen the signs in the bones, and in the hearts of trees themselves. The augury is complete, and we have know the signs – and they know us.

The Steam Autumnal Sale is upon us, and Brax the Salesdemon has gone insane with MERCANTILE POWER.

Right now, Dredmor Complete can be yours for only $2.49.

Individual Expansion Packs can be yours for $0.74.

STOP HIM BEFORE HE CUTS PRICES AGAIN OH NO THE HORROR -

Posted in Dungeons of Dredmor | Tagged , , , , , , , ,
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Diggle News!

Diggles are shipping! People have already started receiving shipping notices saying that a “yellow bird with a white beak in a plastic bag” (plus sketches) are headed their way. International shipping should now also be available to just about everywhere, and anybody who has problems with international shipping should e-mail ShouldBee, our partners in Diggle Crime, at international@shouldbee.com for assistance.

ShouldBee has asked us to note that they have been adding one sketch per *order* – so if you ordered twelve Diggles, you will get twelve Diggles and one sketch. This is because there are a limited number of sketches and we want everybody to enjoy David’s fine doodlings (or, alternately, my programmer art.) If your Diggle arrives, why not let us know? Put up a photo on the forums or in the comments and let the world see your new fuzzy yellow companion.

Happy Halloween, everybody! And don’t forget the Canadian Indie Bundle is STILL ON SALE.

it tasted the rainbow and now it must pay

Posted in Dungeons of Dredmor, Games, Gaslamp | Tagged , , , , , , , , ,
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The Canadian Indie Bundle Is Here!

Edit: Looks like that’s it folks!  Thanks for spreading the word and helping us promote our awesome country of maple syrup, igloos, and great indie games!

 

We’re in a bundle on Steam right now with a number of other *great* Canadian titles! For only $14.99, you can get Dungeons of Dredmor, and a number of other fabulous indie games featuring everything from Sworcery (whatever that is?) to a bandana-wearing, knife-wielding lunatic, to … some kind of game about quantum waveforms. Quantum physics has never been so exciting!

(look at banner, Michael!)

You get:

  • Dungeons of Dredmor (obviously)
  • Capsized!
  • Shank!
  • Shank 2!
  • Waveform!
  • Superbrothers: Swords and Sworcery EP
  • Space Pirates and Zombies
  • HOARD

Honestly, though, these games are fantastic – as are the wonderful indie devs who made them.  Buy the Canadian bundle today! And Blame Canada!

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , , , , ,
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The Inner Secrets of Clockwork Empires

World Building is a finicky business. You need to build a universe for a game, and you need the universe to be believable and cogent. When we set out to start writing for Clockwork Empires, we knew that it had to be different than Dredmor; Dredmor was very self-indulgent, and full of sly nods, parody, tropes, and generally rampaging through every single fantasy property, bad B-movie, and obscure metal band known to man, woman, and Diggle.

CE is a bit different. We have some scope to be indulgent, but we need to get away from anything that is referential and anything that is going to break the illusion that this is a large, functioning Empire with its own intelligent citizenry and history. We can’t make references to, say, Buckaroo Banzai (sorry, Daniel!) and get away with it. We actually have to go into the trenches and start writing about the world, and about the things in the world. This process is known as worldbuilding.

{ read this article }

Posted in Clockwork Empires | Tagged , , , , , , , , , ,
19 Comments

Our Terrifying October

We dared to explore the terrifying realms of toy manufacturing. The madness continues.

(Get your Diggling Horrors here, etc. OUR HORRIFYING OPERATORS ARE STANDING BY.)

Posted in Dungeons of Dredmor | Tagged , , , , , , , , ,
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