Author Archives: Nicholas

Realm of the Diggle Gods Now Available for Desura

Yes, finally, Realm of the Diggle Gods is now available on Desura. Linux users, bask in the powerful new Desura Expansion Technology! (Many thanks to Tim Jung at Desura for patiently poking things with sharp pointy sticks.)

Buy it here: http://www.desura.com/games/realm-of-the-diggle-gods

Posted in Dungeons of Dredmor | Tagged , , , , ,
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Dredmor 1.0.10 Status; The Future

Dungeons of Dredmor has now been updated across all distributions and all platforms: Steam, the Humble Download Page, Desura, and GameFly (our bonus new distributor!) So far, the only problem we are aware of is that the skills for Realm of the Diggle Gods are not installing correctly in the GameFly build only; we are looking into this with Gamefly, and hope to have it resolved as soon as possible. There have also been reports of some people being able to wear cheese as armour, but that’s neither here nor there.

The full change log for the patch is reproduced under the cut. If you have any feedback on the new patch – balance changes and complaints, bug reports, praise, suggestions, or simply wish to enjoy the complementary Lutefisk samples, please don’t hesitate to let us know on our forums.

So what do we do for an encore? Stand by for … three announcements.

In the mean time, why not buy some shirts? (Or, for that matter, stickers.)

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Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , , , , , ,
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Dredmor iPad Frequently Asked Questions

When a product such as Dredmor reaches maturity, it is often ported to a mobile tablet. During this awkward time of transition, you will doubtless have certain questions about the changes that your video game is going through. You may have strange feelings and sudden urges, and you may also note your tablet sprouting hair in strange places.

Please rest assured, this is perfectly normal.

Fortunately, Gaslamp Games is here to help you through this time of change and transition with our Dredmor-for-iPad Frequently Asked Questions guide. So here goes:

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Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , , ,
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Dredmor for iPad

… we’ll just leave these here.

Choose Your Skills - anywhere you like, feel free.

Oh, it's just so little!

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Patch 1.0.10 Slowly Trickling Out; New Distributor

Patch 1.0.10 is slowly making its way through the various distribution channels. Desura has it up, and hopefully the Humble Bundle webstore will have it up shortly. We’ve run into a slight hiccup with Steam – I have to get the previously packaged off of our old build machine and onto our new build machine, which has involved (amongst other things) rebuilding its RAID array. Hopefully that will be up around Tuesday.

We are also pleased to announce that Dungeons of Dredmor is now available on GameFly! You can pick up Dredmor and Realm of the Diggle Gods as a complete package for a mere $3.75 – go buy some Dredmor today!

Yet more strange icons? What could it possibly mean!

Posted in Dungeons of Dredmor, Programming | Tagged , , , , , , , , ,
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On Testing

When I started working on 1.0.10 at the start of this year, one of the things I asked myself was how to improve our patching process – or how to stop horribly game-breaking patches from happening ever again. First, let us review the Dredmor patch history:

0.9 -> 1.0.0 – The Greatest Crashing Beta Test Ever of 2011.
1.0.0 – Dredmor released with mysterious audio crashing problems, exposed by a change to the audio code at the last minute.
1.0.1 – Fixed the audio crash.
1.0.2 – Fixed the audio crash which was exposed by the fix for the first audio crash.
1.0.3 – Zillions of bugfixes.
1.0.4 – A hastily released patch after 1.0.3 broke save game compatibility with 1.0.2, and the laser-like glare of the Eye of Sauron turned upon me. (And I wept.)
1.0.5 – Was reasonably boring and nothing happened.
1.0.6 – Broke achievements; was hotfixed. (Some people consider this version a “classic” Dredmor for some reason.)
1.0.7 – Humble Bundle build; added Linux support and, also, bonus crashing.
1.0.8 – Diggle Gods build. Included things like “the n-Dimensional Lathe, a giant, crashing, unexploded bomb”, things not giving people the correct stats, crashing mysterious portals, eleventy billion broken tutorials…
1.0.9 – Patch for everything that went wrong with the Diggle Gods build. Added crashing bookcases, crashing savegames, save game corruption, and stuff not loading in the mod launcher. This also marked the start of the attempts at fixing the “belt eating problem.”
1.0.9 REV B – patch for all of these things, some of which actually stayed patch.

One of the conclusions that I reached was that a lot of the really bad problems (save game compatibility; n-dimensional lathe; hideous random audio crashes) were things that showed up when we had a thoroughly tested build, made one small change to it, and then put up the build with that one small change (which, consequently, was the change that broke everything.) As a result, we decided to instigate a new policy: any time we make any change to a Dredmor release candidate, no matter how small, the patch goes out for testing and is banged upon for at least 48 hours (preferably 72) before we ship it. Dredmor 1.0.10 is the first build we’re shipping with this new policy; we hope it works out well for all parties concerned, but it does mean that deadlines are a little hit or miss.

As always, thanks for your patience! We will try to keep the forums updated on where we stand in the QA process. If you want to grab patch RC7 and try it out, OS X and Windows versions are now available in our forums.

What's this? I don't know. Look over there!

Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , ,
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Dredmor Patch Status

For those of you who aren’t hanging out in our forums (and why not?) Dredmor Patch 1.0.10 release candidate #7 has now been put up. So we’ve gone through seven of these now. So far things seem to be much more stable than 1.0.9, and I’m happy. I’m hoping that as soon as the testing Squad gives me the word, we can have this up on Steam, Desura, and the Humble Bundle download page by the end of the week.

Full changelog, and some Odin teasing, below.

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Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , , ,
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Patch 1.0.10 Changelog

EDIT: We totally forgot to mention that we’re PC Gamer’s Indie Game of the Year for 2011. Yeah. Oops. In celebration, we drew a wallpaper which they’re putting up at some point in the near future; we’ll host it over here as soon as they give us the go-ahead.

Gaslamp News

We have outgrown our offices, and are moving again! As previously briefly mentioned, the new offices have a spiral staircase and remind Daniel of the Ghostbusters (no pole though… yet). I interviewed for a job in this building eleven years ago, back when Black Box Games was still an independent studio and before they were purchased by EA. The thought of now renting an office, for Gaslamp, in the same building … is a little mindblowing.

I also have a giant mechanical clicking keyboard of doom now. It’s extremely noisy, and everybody else in the office hates it. I love it.

Dredmor News

Now that things are a little more organized on the Odin front, and now that our days are no longer a giant sink-hole of meetings and job interviews, we’ve found some time to finish pushing that patch out the door. A beta should be floating through the IRC channel any day now; at that point, we’ll have a week of testing, and then we will push everything to Steam, Desura, and the Humble Bundle. The current changelog is below the cut, as well as a handful of Odin teasers.

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Posted in Dungeons of Dredmor, Gaslamp, Modding | Tagged , , , , , ,
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