Author Archives: Daniel

Humble Bundle Desura Keys

Are now available on the purchase pages for those of you who picked up the Humble Introversion Bundle, thanks to a lot of requests being sent to our contact email address. Get them while they’re hot!

The link to the page with your Desura key should appear on the purchase email sent to you by our friends over at Humble Bundle.

Posted in Dungeons of Dredmor, Front Page | 1 Comment

IndieDB’s Indie of the Year Competition – Vote For Your Favorite Indie Games!


2011 Indie of the Year Awards via Indie DB

Our friends over at indieDB have put together this year’s annual Indie of the Year competition!  There have been some seriously awesome indie games so far this year, but if you’re enjoying Dungeons of Dredmor please vote for us!  We’re not above shameless self-promotion, honest.

Posted in Dungeons of Dredmor, Front Page | 2 Comments

We’ve Got a New Site!

And we really hope you like it.

Our first website was a labor of necessity: we needed a quick and easy way to impart some of our weird sense of personality while keeping you guys up to date on the stuff we were working on.  This time we decided to spend some time getting the site up as we always wanted it to be.  Classier, friendlier, and maybe a little more eccentric.

A tremendous “Thank You!” to the folks at Chestnut St. Pixel Foundry for putting up with our demanding requirements regarding the look and feel of the site; they did a great job of capturing the “Gaslampyness” of Gaslamp Games in the redesign of the site and rebranding of our company. (You saw the new logo, right?) Props also to their production assistant Stephanie Larsen who drew some lovely background illustrations of Dredmor paraphernalia that will appear, appropriately, at random. (Blatant plug: Go hire them and her, respectively, for your web design and illustration that needs doing.)

Also, as ever, a big thanks to Derek for the behind-the-scenes database DJing, without his work things like changing the website would be laborious hours of downtime and mass-confusion.

Posted in Front Page, Gaslamp, Website | 7 Comments

Expansion News: Diggle Construction Crew Begins Digging Deeper

As you may have heard, the cat is officially out of the bag: we are going to be offering a paid expansion for Dredmor.  While rumors about the possible inclusion of eyebrow-wigs are totally unfounded, evidently… um, this is something people are interested in!  We’ll do some testing involving cubes with eyebrows in physics puzzles and see what happens.  The Expansion is planned to be released before the end of the year.

As far as actual content, there will definitely be:

  • more skills
  • more monsters
  • more levels
  • more items (crafting skills, weapon types)
  • more recipes
  • and a few other *things* which we’re still keeping under wraps

One of the exciting things that is coming out of the expansion is that we are finally implementing our mod system in all its splendour and using it to implement the expansion, which means that all of the things mentioned in the above list you will be able to tinker with to your heart’s content.  We are really looking forward to seeing what you guys come up with in this regard, and hope you’ll share your creations with us!  The mod patch, which will also include our fantastic red haired heroine, should be ready for your perusal sometime next month.

Posted in Dungeons of Dredmor, Front Page, Modding | 34 Comments

“Finally, A Modicum of Legitimacy”, an exhibit in 4 pictures

Before we released Dredmor, we couldn’t afford desks, chairs, unbroken microphones, computers less than ten years old, wireless signal that went more than seven feet, or even mice that weren’t trackballs:

 

Nicholas on the floor with my pitiful microphone

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Posted in Gaslamp | 4 Comments

The Roadmap

Here’s a transcription of what Nick posted on the forums earlier today (just to get people to maybe check out our shiny new toy), we’ll endeavor to keep the blog the de-facto “news” source.

I’ve been directed to post some interesting stuff on the forums about what we’re doing next, in order to get as many new people using them as we can. So that said, here’s the plan going forwards, courtesy of today’s company meeting. (Which did, in fact, involve swords.)

- 1.0.6: Linux support and a handful of the more interesting things that need to be fixed. I’d like to get this to the beta testers by Monday. I’d like to do it earlier, but the first part of the week is consumed by rubbish Real Life Stuff. So we’ll see what happens.

- 1.0.7: More fixes, and the introduction of a Super Secret Thing that we’ve… well, I may have talked about it before, and I wanted it to get in for the original game, but I didn’t. So I think we’ll put it in for 1.0.7. Again, I’d like a turnaround of about a week, a week and a half.

- 1.0.8: If necessary, more fixes. This patch may not exist, depending on where we set our cutoffs for 1.0.6 and 1.0.7. Hopefully, we get the female character in by this point.

- 1.1.0: Mod support, including bumping all the strings out of the EXE and into an XML file for the usage of various translation teams. (We have a *really* cool translation announcement coming up later this week, by the way.)

and then various support patches for 1.1.0 moving forward.

There is also the little matter of an expansion pack. Gaslamp as a company – and myself, personally – are universally opposed to charging you for things that should be in the core game. We’re committed to fixing every single one of the one hundred and forty-nine issues in the bugtracker for Dredmor, and we will keep adding more Stuff to the core game every time we send out a patch, so that you always get a little something extra.

We don’t want to try to sell you 99 cent horse armour, either. That’s just… lame.

That said, people have actually *asked* us for an expansion pack, so we have to make one. We think we have a concept for an expansion pack that does justify being spun off to a paid expansion, as opposed to being Horse Armour or Eyebrow Wigs or whatever, and we will be moving on this front as soon as we are happy with the state of the core game. (That is to say, Not Yet. Not For A Long Time Yet.) In typical Gaslamp fashion, said expansion pack will probably be about the price of a package of potato chips. Crawl players will like it. It also won’t be anything you couldn’t put in yourself with the mod support, so in effect we will be putting up an Officially Sanctioned Mod and inviting you to buy it from us. I think this is a reasonable policy. I have no idea when this will be done, either. If I had to pull an estimate out of my posterior, I would guess six months or so. It’ll mainly be frontloading on the art side and less on the code side, and will be something that the company will collectively move on after 1.1.0.

There should also be an announcement about Merch in a few weeks. Buy Merch. BUY MERCH.

So that’s the roadmap going forwards. Questions? Comments? Let us know! That’s what we’re here for.

Posted in Dungeons of Dredmor, Modding | Tagged , , , ,
29 Comments

Art from our wonderful fans, in water color and play dough.

These pics hit our inbox this afternoon, courtesy of one of our younger fans.  We absolutely love fan art, and if you have any that you’d like to share with us, please email it to us at our contact address!

Posted in Dungeons of Dredmor | Tagged , ,
5 Comments

For those of you with technical issues

EDIT: Stairs crash and the shopkeeper disappearing issue after load/save are now resolved. Patch will be sent to Steam on Monday. In the mean time, avoid saving and loading in shops, and be careful when using summoned monsters. (Let your old monster die off before going up or down stairs.) — Nicholas

Hi Guys,

A select few of you are still having some issues with some rather annoying bugs in the game.  Most of you are fine, and if you haven’t had any issues don’t worry!  However, if you *have* had issues, know that we want to make playing Dungeons of Dredmor enjoyable for everyone; believe me when I say that getting these issues dealt with is at the top of our list right now.  So, if you’re having some issues, click through here for your definitive guide for getting us the information as efficiently as possible so that we can get this sorted out for you.

(Linux guys: those of you who have emailed us have hopefully received a note from me.  We are still very committed to getting you a Linux version of Dredmor, please be patient, we have not forgotten about you!)

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Posted in Dungeons of Dredmor | 38 Comments