Dredmor 1.0.10 Status; The Future

Dungeons of Dredmor has now been updated across all distributions and all platforms: Steam, the Humble Download Page, Desura, and GameFly (our bonus new distributor!) So far, the only problem we are aware of is that the skills for Realm of the Diggle Gods are not installing correctly in the GameFly build only; we are looking into this with Gamefly, and hope to have it resolved as soon as possible. There have also been reports of some people being able to wear cheese as armour, but that’s neither here nor there.

The full change log for the patch is reproduced under the cut. If you have any feedback on the new patch – balance changes and complaints, bug reports, praise, suggestions, or simply wish to enjoy the complementary Lutefisk samples, please don’t hesitate to let us know on our forums.

So what do we do for an encore? Stand by for … three announcements.

In the mean time, why not buy some shirts? (Or, for that matter, stickers.)

  • STEAM: Steam Cloud support!
  • STEAM: All save-games are now cross-platform, as part of Steam Cloud support. Your old save games *should* work, but if you are worried please send your hero to a gruesome death before installing the update. (Beta RC games: will not work. Sorry.)
  • FIXED: Invisibility now works as it says on the tin.
  • FIXED: Blackjack works again.
  • FIXED: Breakable walls survive after being loaded and saved.
  • FIXED: added a flag to targetHitEffects that lets said effects apply before, or after, the hit calculation. (i.e. to fix Blackjack)
  • FIXED: player hit effects on items (Anemone Belt, Spiky Belt, etc.) now work
  • FIXED: Bookshelf crashing w/bony wand recipes.
  • FIXED: “Playing for Both Teams” achievement now works.
  • FIXED: You can now load more than one mod at a time on OS X.
  • FIXED: Item spawning on Levels 11-15 now works correctly. You can now have item levels up to level 20.
  • FIXED: a number of timing exploits.
  • FIXED: a number of load/save corruption issues.
  • FIXED: Uberchests not opening after you load and save.
  • FIXED: The Mace of Windu now uses the correct art.
  • FIXED: Installing all the skill mods will no longer overflow the main mod loader screen.
  • FIXED: Area of effect related crashes.
  • FIXED: Game lockup when fire fields or other damage fields are deployed off-screen.
  • FIXED: Mods can now load manTemplateDB.xml.
  • FIXED: Monsters in mods now load correctly.
  • FIXED: Crash when doubly polymorphed.
  • FIXED: You can no longer eat your own belt by right-clicking it. Really, this time.
  • FIXED: You can now start the game with pants.
  • FIXED: Magic reflection is now in! It reflects missile spells. Go nuts.
  • FIXED: The game will now remember which mods have been loaded.
  • FIXED: The game will now remember if Disable Click-To-Move is activated.
  • FIXED: Disable click to move also disables auto-walk to doors.
  • FIXED: Plunder (Diggle Gods).
  • FIXED: Invisible Geometries now works as intended.
  • FIXED: Invisible Geometries now also drains mana.
  • FIXED: Pacify effects now respect the amount tag (Emomancy: “Depressing Elemental Blast” now works better.)
  • FIXED: Polymorphing now longer closes all of your windows.
  • FIXED: Don’t allow “_” or “.” in the hero’s name.
  • FIXED: Haematic Phylactery now works as intended.
  • NERF: Cheesy Omelette HP restore down from 56 to 36.
  • MECHANICS: Blungecap Vampirism now does Necromantic Damage.
  • MECHANICS: Holy Hand Grenade is entirely rewritten.
  • MECHANICS: Bleedout Pain is now an amountF tag.
  • MECHANICS: Buffed alchemy tree passive bonuses.
  • MECHANICS: Wand Lore now also grants additional Magic Resistance.
  • MECHANICS: Various things now scale by things other than Magic Power.
  • MECHANICS: The books “The King in Yellow” and “Malleus Maleficarum” may not immediately kill you any more.
  • MECHANICS: Added a bunch of new types of buffs and proccable effects.
  • MECHANICS: Big Game Hunter and Fungal Arts now work slightly differently.
  • MECHANICS: Changes to combat ordering. The new combat ordering is as follows:
    • If you dodge, no damage.
    • If you crit, and your opponent counters, no damage. If you crit and your opponent blocks, normal damage. Else, critical attack.
    • If your opponent counters, counterattack!
    • If your opponent blocks, 1/2 damage.
    • Else, normal damage.
    • At present, this only affects melee combat.
  • MECHANICS: Changed behaviour of Haematic Phylactery.
  • UI: Ubercrafting now has filters, which can be highlighted and toggled.
  • UI: Autosaves now auto-save once every 5 minutes, in addition to going up and down stairs.
  • NEW CONTENT: some new rooms.
  • NEW CONTENT: A bajillion new recipes.
  • NEW CONTENT: A bajillion evil traps.
  • NEW CONTENT: a high-level shield because there was an extra craftDB entry David didn’t want to delete.
  • NEW CONTENT: Some new monsters on the Diggle God expansion floor levels.
  • NEW CONTENT: Hungry and Thirsty Diggles will now drink your booze and eat your food.
  • SYSTEMS: Upgraded to SDL version 1.2.15. This fixes a bunch of bad things that happen on OS X.
  • SYSTEMS: Rewrote the entire audio engine, fixing various lag issues and lurches when loading from disk.
  • SYSTEMS: Removed previous image loading library.
And how about some more of this:

You know the drill; Mystery, portent, etc.


Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , , , , , ,
33 Comments

33 Responses to “Dredmor 1.0.10 Status; The Future”

  1. Kino5 says:

    Time to abandon my family once again. Dredmor calls!

    { reply }
  2. Werediggler says:

    The new patch is great! And those pics at the bottom, could that be a steampunk engineer or scientist, if so then Dredmor just got 200 times better than it already was. That’s a lot of awesome for one game.

    { reply }
  3. valzi says:

    Hurray! I love this game.

    #1 Wish for future builds: make it more moddable. Specifically, make it so we can graphically change the hero based on what armor it’s wearing and weapons its holding.

    { reply }
  4. Dirtydungeonfloor says:

    Thanks for keeping us in the loop on timeline for these updates. It is appreciated.

    Been waiting to re-attempt a successful attempt of the Dirty Dredmor. I was hoping the power of the patch could augment my as of yet inconsistent ability demonstrations… in the dungeon.

    Mwahahaha into the depths, and hopefully depthier than normal.

    { reply }
  5. MOOMANiBE says:

    Unfortunately, because of the way Dredmor animation works, you’d have to draw roughly 1000+ new frames of animation for -each item- you wanted to place on the main char. It’s… not especially feasible.

    { reply }
  6. banjo2E says:

    Hell yes, official Clockwork Knights!

    { reply }
  7. Grimmy the Peeper says:

    Oh lord, the face on that Thrusty…reminds me of this…

    http://i44.tinypic.com/nb3reh.jpg

    { reply }
  8. Bunjamin says:

    I’m not certain, but it looks as if the Mac was left off the Humble Bundle’s update list. Linux and PC are new but it’s still showing the December update for poor OSX users.

    { reply }
  9. Sheepyhead says:

    So still no stack splitting? My twice-stacked sword will be sad.

    { reply }
  10. OmniNegro says:

    Hold ALT while clicking the stack and you will grab one from it.

    This has been in the game a long time now.

    { reply }
  11. Stealth_Duck says:

    I never got my make my super MPow/NecRes dual malleus necro/vampiric explosion of doom build. So sad.

    { reply }
  12. Ed says:

    YEAAAAAAAAAAAAAAAAAAAAAAAHHhh finally getting back to DoD…. it’s been a while….!!!

    { reply }
  13. Wootah says:

    Yay! I will start playing Dredmor to unhealthy levels again. I stopped for a few of these fixes to make levels 11+ more manageable. Got a girlfriend in the meantime… wondering I can fit both in :)

    { reply }
  14. Werediggler says:

    I don’t believe this is Clockwork Knights, the last post seems to contain it though. This seems a little more like a Steampunk Alchemist/Scientist of some sort.

    { reply }
  15. wilks says:

    Praise the gods for the SDL bump on the OS X build. It’s like I upgraded my iMac or something. Runs a whole hell of a lot smoother. Thanks!

    { reply }
  16. Rich Harkins says:

    Still looking for diggle gods on desura (for the last three months). Any ETA on that?

    { reply }
  17. Patryk Nejmanowski says:

    Great patch, my only gripe is that I already died like 10 times using both genders and didn’t get playing for both teams achievement on steam.

    { reply }
  18. Blips says:

    Game crashed (latest version on Steam) when using Hunter’s Lure on a robot :(

    { reply }
  19. Tylerofl says:

    Crashed on me twice while using Gog’s Tactical Pyre (at least that’s that I think I was doing). Huge memory leakage.

    { reply }
  20. Grahckheuhl says:

    Hmmm… Steam doesn’t want to update it for me not matter what I try to do. Any suggestions?

    It sounds so amazing… this patch… I-I… I may explode if I don’t get to play it! And trust me that’s going to be a LOT of gouda exploding along the walls of this room I’m in.

    { reply }
    • Grahckheuhl says:

      Oh hey, never mind, I seem to have gotten it. Somehow.

      I’m glad to see Krong didn’t curse me this time! Sorry about that previous message of mine. Love the update, keep being awesome. <3

      { reply }
  21. Kethrian says:

    Gear that boost your wand-crafting stat don’t work… at least not crossbows (I found 2 and neither worked, haven’t found any others yet).

    { reply }
    • Lawrence says:

      I get two weapons with a wandcraftng bonus (sword with +1 and an axe with +3…), also doesn’t work, pretty annoying…

      { reply }
  22. Kethrian says:

    Crafted wands of the same kind are stacking, and cannot be un-stacked.

    { reply }
  23. Agilaz says:

    Loving the new patch, although still experience bugs mentioned by some people here; wandcrafting buffs not working, achievements still being broken on Steam…

    Also an occasional crash when using certain skills, although this seems to be random and not tied to any particular skill.

    { reply }
  24. Crunchy says:

    I’m crashing like crazy :\

    Loving the new crafting, tho :)

    { reply }
  25. Darksoul71 says:

    Thanks for the patch….
    Did I miss anything ? My update history on Steam for DoD still shows somewhat like 4th January for the latest patch. Shouldn’t it be available on Steam right now ?

    Or am I missing something else ?

    Thanks,
    D$

    { reply }
  26. Ed says:

    so sad, loads of those supposedly fixed stuff is still broken for me… i even deleted the game and reinstalled (mac steam version) but no dice…

    achievements broken and reset status… the most annoying thing that i’ve only found in this game, from all the other 50 or so i have on steam.

    { reply }
  27. Ed says:

    oh yeah, and the steam cloud support is totally glitched… every now and then it tells me the game is outta sync… wth?! upon “resyncing” it, my saved games will POOF….

    { reply }

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