Patch 1.0.8 is up; the DLC is not.

Patch 1.0.8 has now hit The Steam. We’ll be pushing patches out to the Humble Indie Bundle download-page and to Desura shortly. There are a few crashes that slipped by us – most notably, one crash in the crafting system, one crash drinking the new Diggle Nog, and one crash with the new vending machine looting; we’ll be mopping those up and putting out a hotfix tonight. We’re also not sure what’s going on with OS X yet, other than “a very bad thing”, but we’re trying to get this sorted out as well. Our current theory is that Dredmor is being haunted by the vengeful ghost of Steve Jobs, who was never keen on having games for OS X anyway.

… so, yeah. Hang tight, we’ll get this sorted, and in the mean time don’t drink the Diggle Nog. (This is good advice for life.)

DLC: We’re still waiting on a release date from Valve for this, but it is done. Unfortunately, the media seems to be running with the idea that it is out today as well. It’s not. It’ll be a bit; everything gets very silly at Christmas.

There has also been a request for a Changelog: we’ve posted it below.

CHANGELOG (from 1.0.6 to 1.0.8)

- A female hero has been added to the game.
- Added Modding Support! (Use at your own risk.)
- Added No Time To Grind mode: shorter dungeon levels, more monster XP.
- All skill trees now have a minimum of 5 skills.
- Added support for polymorphing. (More of this in the DLC.)
- Wand tree has been completely revised. Wands now use traditional charges, and the wand lore tree now contains Wandcrafting instead.
- Added n-dimensional lathe to craft wands.
- Added new crafting interface; we stole the old one from Minecraft, we stole the new one from Terraria.
- Added belt, glove, and pant slots. Added belts, gloves, and pants (10 of each)
- Added some more items.
- Added anti-magic field sprayers and anti-magic effects.
- Added monster taxonomy flags.
- Removed the Deadshot skill tree; pushed its stuff into Perception and Crossbowery.
- Fountains will now occasionally give you a ring or amulet.
- Added the Powder of Ibn Ghazi. Go see those Eldritch Horrors.
- Added a colorblind correction mode, for players with red/green colorblindness (proteranopia/deuteranopia)
- Added mute buttons to start panel.
- Set some custom blockers to be immobile (fixes the “mad flying grate” things.)
- 2X inventory.
- spellmines now fire on each gameplay tick, rather than if you move through them
- Changed XP giving formula for “It Belongs in a Museum”
- Added grated cheese and meat!
- Added new key binding support.
- Added unique items for all buff effects.
- Added new “unarmed attack” sound variations.
- Added a new vending machine for craftables.
- Some work on the Minimap.
- Added % chance flag for room blockers.
- Added room scripting support.
- More robust item spawning.
- Added monster AI improvement: “chicken flag”
- Secret hidden fun rooms.
- FIXED: flying pets.
- FIXED: Armour now correctly gives damage bonuses. (Cybertronic Orb, Magma Orb)
- FIXED: timing bug with clicking allows the player to bypass monster turns
- FIXED: The Axekeytar now actually shoots rocks.
- FIXED: Broken magic tutorial in 1.0.7.
- FIXED: various monster stealing issues.
- FIXED: monsters will now corrupt anything, not just your artifact weapons.
- FIXED: passable flags being reset on save/load
- FIXED: various things not giving you blasting damage
- FIXED: Used inconsequentia statues now look different from Spent Ones.
- FIXED: probably some other bugs, but we can’t remember what they are.
- REBALANCING: like crazy. Post your favourite nerf here and win a small, meaningless prize.
- ACHIEVEMENTS: Some new achievements. (Some of which are DLC only.)

Posted in Dungeons of Dredmor, Modding, Programming | Tagged , , , , , ,
107 Comments

107 Responses to “Patch 1.0.8 is up; the DLC is not.”

  1. AthenaTLG says:

    It now crashes when you clear a monster zoo randomly.

    It crashes on interaction with vending machines if you have burglary

    It crashes if you hit craft with an empty pane open (because sometimes it won’t load the list)

    Whilst I am grateful for the continued support. Repeatable showstopper bugs are the kind of thing you absolutely can’t allow to land in a patch, it just causes people to go all internet rage. I have just had my progress on a monster zoo zapped because I had the audacity to kill the last monster in it for my reward. This happened twice. I am annoyed now *angry diggle face*

    Get this fixed ><

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  2. HarpoonSeal says:

    I’m wondering if this is a nerf or a bug:

    Casting monsters (like the mindflayer and scarecrow types) no longer move toward me on detection but will still cast when I’m in range.
    I had a melee build that ended up with about 20 casters left over from a monster zoo.

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  3. swizzcheez says:

    One thought on the quest statues and the map — when a statue hasn’t been used it’s a drab dull color on the map but when it’s used it turns bright yellow. This seems backwards — it seems harder to find the unspent statues than the spent ones and once I spend them I have no use for them AFAIK.

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  4. Lukas Høgh says:

    Loading a savegame with deadshot crashes the game a.t.m…Annoying since it prevents you from continuing these savegames…

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  5. Exo says:

    Favorite nerf – can’t unstack items now.

    { reply }
    • fallouthirteen says:

      You still can. Same way I did before this patch, ctrl+alt+click will grab an item off a stack. At least I think that’s what you mean; I use it when I get a second crafting item.

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  6. pdSlooper says:

    Ah! Thank you!

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  7. Boyd says:

    Favorite (Or I guess least favorite)

    Lucky Pick is at the end of the burglary tree now; how am I supposed to get tons of free XP?!?!?!?

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  8. lootsorrow says:

    My favorite nerf is not being able to place crafting ingredients into a tool and craft items I haven’t found the recipe for yet.

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  9. Robco says:

    I’m getting crashes loading my old save games. But then again, why are we getting more crashes than usual? I can confirm all of the second commenter problems as I have them as well.

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  10. Josh says:

    I swear to god if you nerfed my Fungal Arts there will be no end in sight. >:C

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  11. Kethrian says:

    Favourite nerf? How about not being able to use your crafting items for additional storage space!

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  12. Devan says:

    When I use the n-dimensional lathe, the crafting menu is empty and when I try to move the selection around, it crashes my game. I guess it’s a great way to get that achievement?

    { reply }
  13. John says:

    Oh man! Any way to get an update to automatically empty out your inventory that’s carried in your smithing / tinkering / etc items? Or a way to roll back to 1.6 to get these items out before the update?

    { reply }
  14. tantalus says:

    Thanks for the reply. I’ve sent off the save file.

    { reply }
  15. HansWerner says:

    Hi,
    any chances that you will update the version of the ‘Humble Introversion Bundle’ package? Or won’t you feature this “download platform”? It would be great, because I am not a real friend of Steam.

    Anyway…wonderful game!!!

    { reply }
  16. Sam says:

    I’ve so far had 5 different crashes since the new patch compared with none beforehand. The were all doing different things, no pattern.

    Also I hate the fact the new crafting menu doesn’t have any rollover tooltips so I don’t know what it is I’m crafting. I’m assuming this is just another shoddy bug that’s got in.

    { reply }
  17. PDulac says:

    Maybe it’s just mine, since I haven’t found any other mention yet, but Five-Fingered Discount is no longer showing up as an ability after putting a point into it in the skill tree. Can’t find it in the menus, not anywhere.

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  18. Arne says:

    can you release the Patch as Downloadable Patch for linux, as long as the Humble Bundle doesn’t upload it?

    { reply }

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